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GD3D11 X11.1

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@ataulien ataulien released this 10 Mar 14:07
· 103 commits to master since this release

Version X11.1

  • Alphatest in Inventory now working again
  • Fixed node-attachments (Heads, Beds, Chests, Weapons) having the wrong texture info some times (Turning them glossy and weird)
  • Little performance-improvement when rendering skeletalmeshes
  • Shadows won't jump anymore when the sun moves
  • Boundingbox of world-section is now properly computed and takes all vertices into account. This fixes triangles popping up in the ocean for example.
  • Heads support modelfatness now, too
  • Spacer-Visuals on usable things are gone
  • Added some little gauss-blur with colorgrading as underwater-effect
  • F1 now enables the editorpanel automatically when pressed
  • Removing deleted materials now from Node-Attachments. This may fixes a crash...
  • Reduced lag when quickly traveling to a new area and when starting the game
  • Fixed animation-freeze (Mostly with drawn weapon)
  • Fixed Checkboxes not being initialized sometimes
  • Fixed some particle-effects turning huge over time
  • Water distortion and reflection/fresnel are now independent of texcoords of the water surface
  • Fixed Animated textures on Worldmesh (again!)
  • Implemented Velocity-Aligned particles (Torches)
  • Added distortion to underwater-blur