Releases
X11.2
Version X11.1
Alphatest in Inventory now working again
Fixed node-attachments (Heads, Beds, Chests, Weapons) having the wrong texture info some times (Turning them glossy and weird)
Little performance-improvement when rendering skeletalmeshes
Shadows won't jump anymore when the sun moves
Boundingbox of world-section is now properly computed and takes all vertices into account. This fixes triangles popping up in the ocean for example.
Heads support modelfatness now, too
Spacer-Visuals on usable things are gone
Added some little gauss-blur with colorgrading as underwater-effect
F1 now enables the editorpanel automatically when pressed
Removing deleted materials now from Node-Attachments. This may fixes a crash...
Reduced lag when quickly traveling to a new area and when starting the game
Fixed animation-freeze (Mostly with drawn weapon)
Fixed Checkboxes not being initialized sometimes
Fixed some particle-effects turning huge over time
Water distortion and reflection/fresnel are now independent of texcoords of the water surface
Fixed Animated textures on Worldmesh (again!)
Implemented Velocity-Aligned particles (Torches)
Added distortion to underwater-blur
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