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Synced Lua pathing requests should not be batched and deferred. #1844
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Seems like it's breaking vanilla 105 compat. |
Compatibility was broken by multi-threading the pathing systems years ago - the real world impact of such a compatibility break is imperceptable unless the game is using it instead of allowing units to find their own paths. HAPFS is also affected, yes. I'm not sure why a gadget needs to call pathing in the first place, it isn't good for performance. |
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