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Adding TTL to CWeapon #1893
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Adding TTL to CWeapon #1893
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Original file line number | Diff line number | Diff line change |
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@@ -39,9 +39,11 @@ void CStarburstLauncher::FireImpl(const bool scriptCall) | |
params.end = currentTargetPos; | ||
params.speed = speed; | ||
params.error = aimError; | ||
params.ttl = 200; //??? | ||
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// Projectile TTL (params.ttl) is ignored by the Starburst Projectile and it only uses the weapondef. | ||
// I tried overriding the projectile TTL to 1 and it caused the starburst rocket to fly off into space | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Looks like it goes up until uptime runs out, and only then is ttl evaluated, so you need to set a ttl a bit higher than uptime in that case to see an effect. Could make the logic of how ttl and uptime interact a bit more intuitive maybe, but not in scope of this pr. |
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params.ttl = (ttl > 0) ? ttl: weaponDef->flighttime; | ||
params.tracking = tracking; | ||
params.maxRange = (weaponDef->flighttime > 0 || weaponDef->fixedLauncher)? MAX_PROJECTILE_RANGE: range; | ||
params.maxRange = (ttl > 0 || weaponDef->fixedLauncher)? MAX_PROJECTILE_RANGE: range; | ||
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WeaponProjectileFactory::LoadProjectile(params); | ||
} | ||
|
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Don't like Ttl form personally, but not the only place that writes it (Ttl) like that (vs TTL). Also maybe consider myTTL or myTtl instead of thisTtl/thisTTL, I think it's more in line with style around these files.
Anyways not really an issue since it's more of a personal preference thing, you can choose any you want from thisTtl/thisTTL/myTtl/myTTL
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Hmmm yeah I think in camelcase abbreviations should be treated as a single word, rather than in all caps