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🧠AI: Muton - priority on unit next to combustible
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boundir committed Mar 23, 2021
1 parent 8aa1bf0 commit 0ac0cff
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions A Stronger ADVENT/Config/Mutons/XComAI.ini
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,12 @@
;+Behaviors=(BehaviorName=TargetAffectedByEffect-Stunned, NodeType=Condition)

; Apply TryExtinguishFire behaviors
-Behaviors=(BehaviorName=Muton_ABA_RedLastActionSelector, NodeType=Selector, Child[0]=ShootWhenFlanking, Child[1]=MaybeSuppressClosestOnBadShot, Child[2]=TryGrenade_Aggressive, Child[3]=ShootWhenKillShot, Child[4]=ShootWhenSureShot, Child[5]=TryBayonet, Child[6]=TrySuppressClosest, Child[7]=OverwatchOverride, Child[8]=TryShootOrReloadOrOverwatch, Child[9]=HuntEnemyWithCover, Child[10]=MoveAggressive)
+Behaviors=(BehaviorName=Muton_ABA_RedLastActionSelector, NodeType=Selector, \\
-Behaviors=(BehaviorName=Muton_ABA_RedLastAction, NodeType=Sequence, Child[0]=IsLastActionPoint, Child[1]=Muton_ABA_RedLastActionSelector)
+Behaviors=(BehaviorName=Muton_ABA_RedLastAction, NodeType=Sequence, Child[0]=IsLastActionPoint, Child[1]=Muton_ASA_RedLastActionSelector)

+Behaviors=(BehaviorName=Muton_ASA_RedLastActionSelector, NodeType=Selector, \\
Child[0]=TryExtinguishFire, \\
Child[1]=ShootWhenFlanking, \\
Child[1]=TakePriorityShots, \\
Child[2]=MaybeSuppressClosestOnBadShot, \\
Child[3]=TryGrenade_Aggressive, \\
Child[4]=ShootWhenKillShot, \\
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