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feat: add ranking system @coderabbitai #257
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WalkthroughThe changes in this pull request involve modifications across several components related to the game launch and player score management. The Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant Game
participant Endscreen
participant EndscreenCard
User->>Game: Launch Game
Game->>Game: Execute launch commands
Game->>User: Input player names
Game->>Game: Repeat turns
Game->>Endscreen: Navigate to Endscreen with players data
Endscreen->>EndscreenCard: Pass players data
EndscreenCard->>User: Display player scores
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (2)
components/endscreen/EndscreenCard.jsx (2)
4-5
: LGTM: Component now accepts players prop and sorts them.The change allows for dynamic player data to be passed to the component, which is then sorted by score in descending order. This is a good approach for displaying rankings.
Consider memoizing the
sortedPlayers
array to optimize performance, especially if the component re-renders frequently:import React, { useMemo } from "react"; const EndscreenCard = ({ players }) => { const sortedPlayers = useMemo(() => [...players].sort((a, b) => b.score - a.score), [players] ); // ... rest of the component };This ensures that the sorting operation only occurs when the
players
prop changes.
16-27
: LGTM: ScrollView implementation for player scores.The introduction of ScrollView and the structured display of player scores is well-implemented. It allows for a scrollable list of player scores, which is good for handling varying numbers of players.
Consider adding accessibility labels to improve the experience for users with screen readers:
<View key={index} className="flex-row justify-between my-2 p-2 bg-gray-800 rounded-lg"> - <Text className="text-white font-semibold"> + <Text className="text-white font-semibold" accessibilityLabel={`Player ${player.name}`}> {player.name} </Text> - <Text className="text-white font-semibold"> + <Text className="text-white font-semibold" accessibilityLabel={`Score ${player.score}`}> Score: {player.score} </Text> </View>This will provide more context for screen reader users, enhancing the overall accessibility of the component.
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📒 Files selected for processing (1)
- components/endscreen/EndscreenCard.jsx (1 hunks)
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🔇 Additional comments (3)
components/endscreen/EndscreenCard.jsx (3)
2-2
: LGTM: Import statement updated correctly.The addition of
ScrollView
to the import statement is consistent with its usage in the component.
12-14
: Consider implementing internationalization.The text content is still hardcoded in French, which limits the accessibility of the application for non-French speakers. As suggested in a previous review, consider implementing an internationalization (i18n) solution.
Here's a reminder of how you could implement this using a hypothetical
t
function for translations:- <Text className="text-white font-semibold text-center text-sm mb-4"> - Plus tu prends chères, plus tu accumules les points ! Voici les scores : - </Text> + <Text className="text-white font-semibold text-center text-sm mb-4"> + {t('endscreen.scoreDescription')} + </Text>Remember to set up the i18n library and create translation files for supported languages.
1-32
: Overall assessment: Good implementation with room for minor improvements.The changes to the EndscreenCard component successfully introduce dynamic player score display. The implementation is solid, using appropriate React patterns and maintaining consistent styling.
Key points:
- The component now accepts a
players
prop and sorts it correctly.- A ScrollView has been introduced to handle varying numbers of players.
- The display of player names and scores is well-structured.
Areas for potential improvement:
- Implement internationalization for better language support.
- Consider memoizing the sorted players array for performance optimization.
- Add accessibility labels to enhance the experience for screen reader users.
These suggestions would further enhance the component's performance, accessibility, and global usability.
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (7)
components/lobbyscreen/PlayerNameInput.jsx (3)
11-11
: LGTM! Consider addingautoCapitalize
prop for improved UX.The addition of
autoCorrect={false}
is a good choice for a player name input field. It prevents unwanted auto-corrections when players are entering their names, which can be particularly useful for nicknames or non-standard names.To further enhance the user experience, consider also adding the
autoCapitalize="words"
prop. This would automatically capitalize the first letter of each word, which is typically desirable for names. Here's how you could implement this:<TextInput value={value} onChangeText={onChangeText} onSubmitEditing={onSubmitEditing} autoCorrect={false} + autoCapitalize="words" textAlign="center" placeholder="Nom du joueur" className=" bg-white font-semibold w-5/6 mx-4 h-10 px-4 py-1 rounded-md" />
This small addition would improve the input field's behavior without affecting its core functionality.
Line range hint
7-15
: Enhance accessibility withaccessibilityLabel
To improve the accessibility of your component, consider adding an
accessibilityLabel
prop to theTextInput
. This label provides additional context for users with screen readers, making your app more inclusive.Here's a suggested implementation:
<TextInput value={value} onChangeText={onChangeText} onSubmitEditing={onSubmitEditing} autoCorrect={false} textAlign="center" placeholder="Nom du joueur" + accessibilityLabel="Entrez le nom du joueur" className=" bg-white font-semibold w-5/6 mx-4 h-10 px-4 py-1 rounded-md" />
This addition will provide more context to screen reader users about the purpose of this input field.
Line range hint
5-17
: Consider adding input validation in the futureWhile not directly related to the current changes, it might be beneficial to consider adding input validation to this component in the future. This could include checking for minimum and maximum name lengths, preventing empty submissions, or disallowing certain characters.
Here's a conceptual example of how you might implement this:
const PlayerNameInput = ({ onChangeText, onSubmitEditing, value }) => { const [error, setError] = useState(null); const validateInput = (text) => { if (text.length < 2) { setError("Le nom doit contenir au moins 2 caractères"); } else if (text.length > 20) { setError("Le nom ne peut pas dépasser 20 caractères"); } else { setError(null); } onChangeText(text); }; return ( <View className="flex justify-center items-center"> <TextInput value={value} onChangeText={validateInput} onSubmitEditing={onSubmitEditing} autoCorrect={false} textAlign="center" placeholder="Nom du joueur" accessibilityLabel="Entrez le nom du joueur" className={`bg-white font-semibold w-5/6 mx-4 h-10 px-4 py-1 rounded-md ${error ? 'border-red-500 border' : ''}`} /> {error && <Text className="text-red-500 mt-1">{error}</Text>} </View> ); };This enhancement would provide immediate feedback to users about the validity of their input, improving the overall user experience and data quality for your ranking system.
components/endscreen/EndscreenHeader.jsx (1)
16-16
: Approve text change and suggest component name reviewThe text change from "Fin de Partie" to "Classement" aligns well with the new ranking system being implemented. This modification enhances the user interface by clearly indicating that the screen now displays rankings.
However, consider the following suggestions:
The component name
EndscreenHeader
might now be slightly misleading. Consider renaming it toRankingScreenHeader
or a similar name that better reflects its current purpose.If there's any documentation for this component, ensure it's updated to reflect this change in functionality.
components/lobbyscreen/LobbyButton.jsx (3)
14-16
: Improved visual feedback for button state.The conditional styling based on the
disabled
prop enhances user experience by providing clear visual feedback. The color choices are appropriate and follow common UI patterns.Consider extracting the class names into constants for better maintainability:
const baseClasses = 'absolute top-0 w-40 px-4 py-4 border-solid rounded-lg mt-4 justify-center items-center'; const enabledClass = 'bg-white'; const disabledClass = 'bg-gray-300'; // Then use them in the className: className={`${baseClasses} ${disabled ? disabledClass : enabledClass}`}
18-20
: Enhanced text styling for different button states.The conditional text color based on the
disabled
prop improves visual feedback and accessibility. The color choices provide good contrast in both states.For consistency with the previous suggestion, consider extracting the class names:
const baseTextClasses = 'text-sm text-center font-bold'; const enabledTextClass = 'text-cyan-900'; const disabledTextClass = 'text-gray-500'; // Then use them in the className: className={`${baseTextClasses} ${disabled ? disabledTextClass : enabledTextClass}`}
Line range hint
1-28
: Overall improvements to LobbyButton component.The changes to the
LobbyButton
component enhance both the code quality and user experience:
- Improved code readability through better formatting.
- Enhanced visual feedback for different button states (enabled/disabled).
- Consistent use of conditional styling for both the button and its text.
These modifications contribute positively to the overall UI/UX of the ranking system being implemented in this PR.
Consider creating a reusable styled button component that encapsulates this conditional styling logic. This would promote consistency across the application and make it easier to maintain and update button styles in the future.
📜 Review details
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Review profile: CHILL
📒 Files selected for processing (3)
- components/endscreen/EndscreenHeader.jsx (1 hunks)
- components/lobbyscreen/LobbyButton.jsx (1 hunks)
- components/lobbyscreen/PlayerNameInput.jsx (1 hunks)
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🔇 Additional comments (1)
components/lobbyscreen/LobbyButton.jsx (1)
7-10
: Improved code formatting for better readability.The reformatting of the
Animated.View
component's opening tag, withclassName
andentering
props on separate lines, enhances code readability without affecting functionality.
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Pull Request Template
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Summary by CodeRabbit
New Features
Bug Fixes
Documentation