Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: add ranking system @coderabbitai #257

Merged
merged 3 commits into from
Oct 10, 2024
Merged

feat: add ranking system @coderabbitai #257

merged 3 commits into from
Oct 10, 2024

Conversation

caxewsh
Copy link
Owner

@caxewsh caxewsh commented Oct 6, 2024

Pull Request Template

Description

Please include a summary of the change and which issue is fixed. Also, include relevant motivation and context. List any dependencies that are required for this change.

Fixes # (issue)

Type of change

Please delete options that are not relevant.

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • This change requires a documentation update

How Has This Been Tested?

Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration.

  • Test A
  • Test B

Summary by CodeRabbit

  • New Features

    • Simplified input process for player names during game launch.
    • Dynamic display of player scores in the EndscreenCard component with scrolling capability.
    • Enhanced player score management in the Gamescreen component, including score updates based on question severity.
    • Improved visual feedback for the LobbyButton based on its disabled state.
    • Disabled auto-correction for player name input in the PlayerNameInput component.
  • Bug Fixes

    • Improved handling of player scores by initializing missing values.
  • Documentation

    • Updated method signatures to reflect new functionality in relevant components.

Copy link

coderabbitai bot commented Oct 6, 2024

Walkthrough

The changes in this pull request involve modifications across several components related to the game launch and player score management. The .maestro/launchGame.yml file has been updated to streamline the game launch process by consolidating commands and introducing a repeat loop. The EndscreenCard and Endscreen components now support dynamic player score display through prop passing. Additionally, the Gamescreen component has been enhanced to fetch questions from a new database table and improve player score handling.

Changes

File Change Summary
.maestro/launchGame.yml Modified command sequence for game launch; added a repeat loop for turns; removed unnecessary commands.
components/endscreen/EndscreenCard.jsx Updated to accept players prop for dynamic score display; added ScrollView for scrolling scores.
components/endscreen/EndscreenHeader.jsx Changed displayed text from "Fin de Partie" to "Classement".
screens/Endscreen.js Modified to accept route parameter for accessing players data; updated EndscreenCard integration.
screens/Gamescreen.js Changed question data source to questionsV3; improved player score initialization and handling.
components/lobbyscreen/LobbyButton.jsx Enhanced styling based on disabled prop; improved visual feedback for button state.
components/lobbyscreen/PlayerNameInput.jsx Added autoCorrect={false} to TextInput to disable automatic correction.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Game
    participant Endscreen
    participant EndscreenCard

    User->>Game: Launch Game
    Game->>Game: Execute launch commands
    Game->>User: Input player names
    Game->>Game: Repeat turns
    Game->>Endscreen: Navigate to Endscreen with players data
    Endscreen->>EndscreenCard: Pass players data
    EndscreenCard->>User: Display player scores
Loading

🐰 "In the game where bunnies play,
Scores and names now lead the way.
With loops and props, we hop along,
Celebrating wins, we sing our song!
A joyful leap, a happy cheer,
For every player, we hold dear!" 🐇


🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

coderabbitai[bot]

This comment was marked as outdated.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
components/endscreen/EndscreenCard.jsx (2)

4-5: LGTM: Component now accepts players prop and sorts them.

The change allows for dynamic player data to be passed to the component, which is then sorted by score in descending order. This is a good approach for displaying rankings.

Consider memoizing the sortedPlayers array to optimize performance, especially if the component re-renders frequently:

import React, { useMemo } from "react";

const EndscreenCard = ({ players }) => {
  const sortedPlayers = useMemo(() => 
    [...players].sort((a, b) => b.score - a.score),
    [players]
  );

  // ... rest of the component
};

This ensures that the sorting operation only occurs when the players prop changes.


16-27: LGTM: ScrollView implementation for player scores.

The introduction of ScrollView and the structured display of player scores is well-implemented. It allows for a scrollable list of player scores, which is good for handling varying numbers of players.

Consider adding accessibility labels to improve the experience for users with screen readers:

 <View key={index} className="flex-row justify-between my-2 p-2 bg-gray-800 rounded-lg">
-  <Text className="text-white font-semibold">
+  <Text className="text-white font-semibold" accessibilityLabel={`Player ${player.name}`}>
     {player.name}
   </Text>
-  <Text className="text-white font-semibold">
+  <Text className="text-white font-semibold" accessibilityLabel={`Score ${player.score}`}>
     Score: {player.score}
   </Text>
 </View>

This will provide more context for screen reader users, enhancing the overall accessibility of the component.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 02ab4b7 and 741d45c.

📒 Files selected for processing (1)
  • components/endscreen/EndscreenCard.jsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (3)
components/endscreen/EndscreenCard.jsx (3)

2-2: LGTM: Import statement updated correctly.

The addition of ScrollView to the import statement is consistent with its usage in the component.


12-14: Consider implementing internationalization.

The text content is still hardcoded in French, which limits the accessibility of the application for non-French speakers. As suggested in a previous review, consider implementing an internationalization (i18n) solution.

Here's a reminder of how you could implement this using a hypothetical t function for translations:

-      <Text className="text-white font-semibold text-center text-sm mb-4">
-        Plus tu prends chères, plus tu accumules les points ! Voici les scores :
-      </Text>
+      <Text className="text-white font-semibold text-center text-sm mb-4">
+        {t('endscreen.scoreDescription')}
+      </Text>

Remember to set up the i18n library and create translation files for supported languages.


1-32: Overall assessment: Good implementation with room for minor improvements.

The changes to the EndscreenCard component successfully introduce dynamic player score display. The implementation is solid, using appropriate React patterns and maintaining consistent styling.

Key points:

  1. The component now accepts a players prop and sorts it correctly.
  2. A ScrollView has been introduced to handle varying numbers of players.
  3. The display of player names and scores is well-structured.

Areas for potential improvement:

  1. Implement internationalization for better language support.
  2. Consider memoizing the sorted players array for performance optimization.
  3. Add accessibility labels to enhance the experience for screen reader users.

These suggestions would further enhance the component's performance, accessibility, and global usability.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (7)
components/lobbyscreen/PlayerNameInput.jsx (3)

11-11: LGTM! Consider adding autoCapitalize prop for improved UX.

The addition of autoCorrect={false} is a good choice for a player name input field. It prevents unwanted auto-corrections when players are entering their names, which can be particularly useful for nicknames or non-standard names.

To further enhance the user experience, consider also adding the autoCapitalize="words" prop. This would automatically capitalize the first letter of each word, which is typically desirable for names. Here's how you could implement this:

 <TextInput
   value={value}
   onChangeText={onChangeText}
   onSubmitEditing={onSubmitEditing}
   autoCorrect={false}
+  autoCapitalize="words"
   textAlign="center"
   placeholder="Nom du joueur"
   className=" bg-white font-semibold w-5/6 mx-4 h-10 px-4 py-1 rounded-md"
 />

This small addition would improve the input field's behavior without affecting its core functionality.


Line range hint 7-15: Enhance accessibility with accessibilityLabel

To improve the accessibility of your component, consider adding an accessibilityLabel prop to the TextInput. This label provides additional context for users with screen readers, making your app more inclusive.

Here's a suggested implementation:

 <TextInput
   value={value}
   onChangeText={onChangeText}
   onSubmitEditing={onSubmitEditing}
   autoCorrect={false}
   textAlign="center"
   placeholder="Nom du joueur"
+  accessibilityLabel="Entrez le nom du joueur"
   className=" bg-white font-semibold w-5/6 mx-4 h-10 px-4 py-1 rounded-md"
 />

This addition will provide more context to screen reader users about the purpose of this input field.


Line range hint 5-17: Consider adding input validation in the future

While not directly related to the current changes, it might be beneficial to consider adding input validation to this component in the future. This could include checking for minimum and maximum name lengths, preventing empty submissions, or disallowing certain characters.

Here's a conceptual example of how you might implement this:

const PlayerNameInput = ({ onChangeText, onSubmitEditing, value }) => {
  const [error, setError] = useState(null);

  const validateInput = (text) => {
    if (text.length < 2) {
      setError("Le nom doit contenir au moins 2 caractères");
    } else if (text.length > 20) {
      setError("Le nom ne peut pas dépasser 20 caractères");
    } else {
      setError(null);
    }
    onChangeText(text);
  };

  return (
    <View className="flex justify-center items-center">
      <TextInput
        value={value}
        onChangeText={validateInput}
        onSubmitEditing={onSubmitEditing}
        autoCorrect={false}
        textAlign="center"
        placeholder="Nom du joueur"
        accessibilityLabel="Entrez le nom du joueur"
        className={`bg-white font-semibold w-5/6 mx-4 h-10 px-4 py-1 rounded-md ${error ? 'border-red-500 border' : ''}`}
      />
      {error && <Text className="text-red-500 mt-1">{error}</Text>}
    </View>
  );
};

This enhancement would provide immediate feedback to users about the validity of their input, improving the overall user experience and data quality for your ranking system.

components/endscreen/EndscreenHeader.jsx (1)

16-16: Approve text change and suggest component name review

The text change from "Fin de Partie" to "Classement" aligns well with the new ranking system being implemented. This modification enhances the user interface by clearly indicating that the screen now displays rankings.

However, consider the following suggestions:

  1. The component name EndscreenHeader might now be slightly misleading. Consider renaming it to RankingScreenHeader or a similar name that better reflects its current purpose.

  2. If there's any documentation for this component, ensure it's updated to reflect this change in functionality.

components/lobbyscreen/LobbyButton.jsx (3)

14-16: Improved visual feedback for button state.

The conditional styling based on the disabled prop enhances user experience by providing clear visual feedback. The color choices are appropriate and follow common UI patterns.

Consider extracting the class names into constants for better maintainability:

const baseClasses = 'absolute top-0 w-40 px-4 py-4 border-solid rounded-lg mt-4 justify-center items-center';
const enabledClass = 'bg-white';
const disabledClass = 'bg-gray-300';

// Then use them in the className:
className={`${baseClasses} ${disabled ? disabledClass : enabledClass}`}

18-20: Enhanced text styling for different button states.

The conditional text color based on the disabled prop improves visual feedback and accessibility. The color choices provide good contrast in both states.

For consistency with the previous suggestion, consider extracting the class names:

const baseTextClasses = 'text-sm text-center font-bold';
const enabledTextClass = 'text-cyan-900';
const disabledTextClass = 'text-gray-500';

// Then use them in the className:
className={`${baseTextClasses} ${disabled ? disabledTextClass : enabledTextClass}`}

Line range hint 1-28: Overall improvements to LobbyButton component.

The changes to the LobbyButton component enhance both the code quality and user experience:

  1. Improved code readability through better formatting.
  2. Enhanced visual feedback for different button states (enabled/disabled).
  3. Consistent use of conditional styling for both the button and its text.

These modifications contribute positively to the overall UI/UX of the ranking system being implemented in this PR.

Consider creating a reusable styled button component that encapsulates this conditional styling logic. This would promote consistency across the application and make it easier to maintain and update button styles in the future.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 741d45c and 6eae853.

📒 Files selected for processing (3)
  • components/endscreen/EndscreenHeader.jsx (1 hunks)
  • components/lobbyscreen/LobbyButton.jsx (1 hunks)
  • components/lobbyscreen/PlayerNameInput.jsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (1)
components/lobbyscreen/LobbyButton.jsx (1)

7-10: Improved code formatting for better readability.

The reformatting of the Animated.View component's opening tag, with className and entering props on separate lines, enhances code readability without affecting functionality.

@caxewsh caxewsh changed the title feat: add ranking system feat: add ranking system @coderabbitai Oct 10, 2024
@caxewsh caxewsh merged commit 6105e5a into main Oct 10, 2024
4 checks passed
@caxewsh caxewsh deleted the mvp-ranking-system branch October 10, 2024 20:49
@caxewsh
Copy link
Owner Author

caxewsh commented Oct 10, 2024

@coderabbitai gather interesting stats about this repository and render them as a table.

Copy link

coderabbitai bot commented Oct 11, 2024

Tip

For best results, initiate chat on the files or code changes.

@caxewsh, here are some interesting stats about the repository:

General Statistics:

Statistic Value
Total number of commits 93
Total number of authors 4
Total number of files 59
Total number of directories 12
Repository size 3.5M
Total number of branches 4
Latest commit date Thu Oct 10 22:35:55 2024 +0200
Earliest commit date Sun Feb 11 00:40:24 2024 +0100
Number of TODO comments 1
Number of FIXME comments 0

Commit Counts by Author:

Author Number of Commits
caxewsh 44
axel.l.r 27
dependabot[bot] 14
axe.l.r 8

Lines of Code by Language:

Language Files Lines Code Comments Blanks
JavaScript 11 500 447 7 46
JSON 4 17,495 17,495 0 0
JSX 20 569 508 4 57
Markdown 1 1 0 1 0
Total 36 18,565 18,450 12 103

Top 10 Largest Files:

Size File Path
3.5M .
1.3M ./.git
1.2M ./assets
1.2M ./.git/objects/pack/pack-10e0c3653ec74a0dde729b442570a0b5060e1978.pack
1.2M ./.git/objects/pack
1.2M ./.git/objects
651K ./package-lock.json
443K ./assets/splash.png
422K ./yarn.lock
366K ./assets/icon.png

Let me know if you need any more details!

🔗 Analysis chain
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash

# Total number of commits
echo "Total number of commits:"
git rev-list --all --count

# Total number of authors
echo "Total number of authors:"
git shortlog -sn --all | wc -l

# Commit counts by author
echo "Commit counts by author:"
git shortlog -sn --all

# Lines of code by language
echo "Lines of code by language:"
tokei

# Total number of files
echo "Total number of files:"
fd | wc -l

# Total number of directories
echo "Total number of directories:"
fd -t d | wc -l

# Repository size
echo "Repository size:"
du -sh .

# Number of TODO comments
echo "Number of TODO comments:"
rg -I 'TODO' | wc -l

# Number of FIXME comments
echo "Number of FIXME comments:"
rg -I 'FIXME' | wc -l

# Top 10 largest files
echo "Top 10 largest files:"
du -ah . | sort -rh | head -n 10

# Number of branches
echo "Total number of branches:"
git branch -a | wc -l

# Latest commit date
echo "Latest commit date:"
git log -1 --format=%cd

# Earliest commit date
echo "Earliest commit date:"
git log --reverse --format=%cd | head -1

Length of output: 2241

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant