Releases
v1.4.3
Implement SteamInternal_FindOrCreateUserInterface()
Add shaders for OpenGL ES (#441 )
Add history for game command-line arguments
Support binding keys to mouse buttons
Add a toggle fast-forward hotkey
Implements alGetString() (#447 )
snd_pcm_recover() now supports underrun
Add interface to SteamClient, and add v020
Add another method to find dlfct symbols (#435 )
Add Unity sync values for Dandara
Show pending input changes in the input editor when rewinding.
Ram Search window can be cleared
Add SDL_GetTicks64() (#461 )
Implements snd_pcm_hw_params_get_rate()
Implements glXMakeContextCurrent()
Add a warning for possible time-tracking option
Don't wait for initial socket connection when game has stopped
Complete lua input category
Simple autodetect of game libraries
eglGetProcAddress() is also used for gl functions
Prevent a mono sleep from adding variable time to the timer
Reorder codecs and add Ut (#467 )
Better implementation of pointer grabbing and mask
Raise the minimum audio buffer size
Change default video codec to x264rgb
Rework the ram search entirely (#268 )
Parsing /proc/self/maps no longer requires loading the entire file in memory
Write a proper PRNG to fill /dev/urandom (#474 )
Input editor: insert a copy of selected frame instead of blank frame
Fix variable RNG seed in Papers Please (#422 )
Fix some keys with modifiers that are mapped to keys from another layout
Fix ALSA underrun support (fix #426 )
Fix SDL2 hooking when different library name
Update SDL_GetKeyboardState returned value (#440 )
Fix writing back savefiles on restart (#433 )
Check for invalid SDL audio device (fix #432 )
Remove unused LIBTAS_HAS_XINPUT which broke XInput opcode (fix #430 )
Don't handle xcb events when 1x1 windows are created (#441 )
Fix flags when restoring a file mapping (#445 )
Fix some GL OSD black rectangle (#444 )
Input editor toggling is now synced with main thread, preventing rare cases
of concurrent changes in the movie
Dragging in the input editor now toggle all inputs in between
Change audio context locking
Fix bug when accessing samples of empty buffer
Fix bug when accessing past the audio buffer (#463 )
Disable xevent filtering used for composition (#443 )
Support internal glibc TLS functions not available anymore
Ignore SDL_SetWindowSize() when fullscreen
Invalidate OSD texture if SDL2 renderer changed (#473 )
You can’t perform that action at this time.