Skip to content

v1.4.3

Compare
Choose a tag to compare
@clementgallet clementgallet released this 27 Mar 09:55
· 478 commits to master since this release
  • Implement SteamInternal_FindOrCreateUserInterface()
  • Add shaders for OpenGL ES (#441)
  • Add history for game command-line arguments
  • Support binding keys to mouse buttons
  • Add a toggle fast-forward hotkey
  • Implements alGetString() (#447)
  • snd_pcm_recover() now supports underrun
  • Add interface to SteamClient, and add v020
  • Add another method to find dlfct symbols (#435)
  • Add Unity sync values for Dandara
  • Show pending input changes in the input editor when rewinding.
  • Ram Search window can be cleared
  • Add SDL_GetTicks64() (#461)
  • Implements snd_pcm_hw_params_get_rate()
  • Implements glXMakeContextCurrent()
  • Add a warning for possible time-tracking option
  • Don't wait for initial socket connection when game has stopped
  • Complete lua input category
  • Simple autodetect of game libraries
  • eglGetProcAddress() is also used for gl functions
  • Prevent a mono sleep from adding variable time to the timer
  • Reorder codecs and add Ut (#467)
  • Better implementation of pointer grabbing and mask
  • Raise the minimum audio buffer size
  • Change default video codec to x264rgb
  • Rework the ram search entirely (#268)
  • Parsing /proc/self/maps no longer requires loading the entire file in memory
  • Write a proper PRNG to fill /dev/urandom (#474)
  • Input editor: insert a copy of selected frame instead of blank frame
  • Fix variable RNG seed in Papers Please (#422)
  • Fix some keys with modifiers that are mapped to keys from another layout
  • Fix ALSA underrun support (fix #426)
  • Fix SDL2 hooking when different library name
  • Update SDL_GetKeyboardState returned value (#440)
  • Fix writing back savefiles on restart (#433)
  • Check for invalid SDL audio device (fix #432)
  • Remove unused LIBTAS_HAS_XINPUT which broke XInput opcode (fix #430)
  • Don't handle xcb events when 1x1 windows are created (#441)
  • Fix flags when restoring a file mapping (#445)
  • Fix some GL OSD black rectangle (#444)
  • Input editor toggling is now synced with main thread, preventing rare cases
    of concurrent changes in the movie
  • Dragging in the input editor now toggle all inputs in between
  • Change audio context locking
  • Fix bug when accessing samples of empty buffer
  • Fix bug when accessing past the audio buffer (#463)
  • Disable xevent filtering used for composition (#443)
  • Support internal glibc TLS functions not available anymore
  • Ignore SDL_SetWindowSize() when fullscreen
  • Invalidate OSD texture if SDL2 renderer changed (#473)