0.0.3
- Add empty modules to variants, leader trait and name changes
- Add fixed_random_seed to desicions
- Add initial 3d model, light and particle rules
- Add more 3d model rules
- Switch equipment variant names to scalar
- Switch OOBs loc to scalar, add is_locked and start_experience_factor
- Tidy up decisions and some triggers
- Update complex enum paths
- Update particle and 3d model rules
- Use model_animation type in pdxmesh animations