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Tutorial Scheduler Single Execution Task
A single execution task is a closure or function that is executed only once, after a specified delay. As the delay can be 0, it can also be executed on the next frame. The scheduler method we will use is 'schedule_once'. The first parameter of this function is a &str which is the task name. You can use this name to cancel the task before it executes (see example at the bottom of this chapter). Here is an example of scheduling a single execution task with a closure, changing a label text after 3 seconds:
- Layout:
- Label:
id: my_label
text: Waiting...
use std::time::Duration;
use ez_term::*;
let (root_widget, mut state_tree, mut scheduler) = load_ui();
let my_task = |context: Context| {
let state = context.state_tree.get_mut("my_label").as_label_mut();
state.set_text("3 seconds have passed!".to_string());
state.update(context.scheduler);
};
scheduler.schedule_once("my_task", Box::new(my_task), Duration::from_secs(3));
run(root_widget, state_tree, scheduler);
The same example with a function:
use std::time::Duration;
use ez_term::*;
let (root_widget, mut state_tree, mut scheduler) = load_ui();
fn my_task(context: Context) {
let state = context.state_tree.get_mut("my_label").as_label_mut();
state.set_text("3 seconds have passed!".to_string());
state.update(context.scheduler);
};
scheduler.schedule_once("my_task", Box::new(my_task), Duration::from_secs(3));
run(root_widget, state_tree, scheduler);
It is of course possible to schedule a task from a callback. For example, scheduling a task with delay after a button is pushed. Here is an example: we will bind a callback to a button, that will change the text of a label after 3 seconds, using a closure:
- Layout:
mode: box
orientation: vertical
- Button:
id: my_button
text: Change text
auto_scale: true, true
halign: center
padding_bottom: 2
- Label:
id: my_label
text: Initial text
auto_scale: true, true
halign: center
use std::time::Duration;
use ez_term::*;
let (root_widget, mut state_tree, mut scheduler) = load_ui();
let my_callback = |context: Context| {
let my_task = |context: Context| {
let state = context.state_tree.get_mut("my_label").as_label_mut();
state.set_text("Button was pressed 3 seconds ago!".to_string());
state.update(context.scheduler);
};
let state = context.state_tree.get_mut("my_label").as_label_mut();
state.set_text("Waiting...".to_string());
state.update(context.scheduler);
context.scheduler.schedule_once("my_task", Box::new(my_task), Duration::from_secs(3));
true
};
let new_callback_config = CallbackConfig::from_on_press(Box::new(my_callback));
scheduler.update_callback_config("my_button", new_callback_config);
run(root_widget, state_tree, scheduler);
To cancel a run-once task use the 'cancel_task' method of the scheduler. Of course, this only works if it is called before the task is executed. If the task no longer exists this method will not panic, so it is always safe to try. Example:
scheduler.cancel_task("my_task");
The general tutorial continues with: Scheduled Recurring Exectution Tasks.
Tutorial
Tutorial-Project-StructureMinimal example
EzLang
EzLang basics
EzLang Templates
Ezlang Layout modes
EzLang Box mode layouts
EzLang Stack mode layouts
EzLang Table mode layouts
EzLang Float mode layouts
EzLang Tab mode layouts
EzLang Screen mode layouts
EzLang Layout Scrolling
EzLang Layout Views
EzLang Widget overview
EzLang Label
EzLang Text Input
EzLang Button
EzLang Checkbox
EzLang Radio button
EzLang Dropdown
EzLang Slider
EzLang Canvas
EzLang Property Binding
EzLang Sizing
EzLang Size hints
EzLang Auto scaling
EzLang Maths Sizing
EzLang Manual Sizing
EzLang Positioning
EzLang Layout Mode Positioning
EzLang Position Hints
EzLang Position Maths
EzLang Manual Position
EzLang Adjusting Position
EzLang Keyboard Selection
Scheduler
Widget States and the State Tree
The Scheduler Object
Managing callbacks
Callback Structure
Callback Configs
Callback: On keyboard enter
Callback: On Left Mouse Click
Callback: On Press
Callback: On Select
Callback: On Deselect
Callback: On Right Mouse Click
Callback: On Hover
Callback: On Drag
Callback: On Scroll Up
Callback: On Scroll Down
Callback: On Value Change
Callback: Custom Key Binds
Callback: Global Key Binds
Callback: Property Binds
Tasks
Scheduled Single Exectution Tasks
Scheduled Recurring Tasks
Threaded Tasks
Custom Properties
Modals
Programmatic Widgets
Updating widgets
Managing selection
Default global (key)binds
Performance
Examples
Layout: Box Mode NestedLayout: Box Mode Size Hints
Layout: Stack Mode
Layout: Table Mode Dynamic
Layout: Table Mode Static
Layout: Float Mode Manual
Layout: Float Mode Position hints
Layout: Screen Mode
Layout: Tab Mode
Layout: Scrolling
Layout: Views
Widget: Label
Widget: Text input
Widget: Button
Widget: Checkbox
Widget: Radio Button
Widget: Dropdown
Widget: Slider
Widget: Progress Bar
Widget: Canvas
Scheduler: Schedule Once
Scheduler: Schedule Once Callback
Scheduler: Schedule Recurring
Scheduler: Schedule Recurring Callback
Scheduler: Threaded Task State Tree
Scheduler: Threaded Task Custom Property
Scheduler: Create Widgets
Scheduler: Modal Popup
Reference
WidgetsCommon Properties
Label
Text Input
Button
Checkbox
Radio button
Dropdown
Slider
Canvas
Scheduler
Schedule once
Schedule Recurring
Schedule Threaded
Cancel Task
Cancel Recurring Task
Create Widget
Remove Widget
Select Widget
Deselect Widget
Update Widget
Force Redraw
Open Modal
Dismiss Modal
Bind Global Key
Remove Global Key
Clear Global Keys
Bind Property
Create Custom Properties
Get Property
Get Property Mut
Overwrite Callback Config
Update Callback Config
Exit