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Update lua.md zh (#411)
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* defold sdk update

* animation updates

* animation fix

* run as admin

* update bob

* update about AndroidX support

* software render

* linux-faq.md update

* 4.28.2021 updates

* Basis Universal format

* sound & mesh

* gamepad event mapping

* admob url

* Minor edit to building blocks intro text

* update gamepad & ios

* project settings

* libffi version

* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls

* H5 parameters

* OpenJDK downloads

* cn update corresponds to [pull 259](#259)

* application security

* porting guidelines

* update for 8f1651f

* cn update for 094bf6f

* cn update for 20fdfc5 & 6263317

* cn update for 7/19/2022

* title

* profiling update

* update editor.md

* update bob.md

* update shortcuts

* update fixed update note

* Update properties.md

* Update material.md

* Updates links

* Update bob help with the latest info

* camera & renderer

* Updated android keystore info zh_cn

* bundling.md release vs debug zh_cn

* update bob.md & gui-clipping.md

* contentless bundle

* consoles update

* model animation link

* gamepad & faq

* remove a camera lib

* font shadow render mode fix

* updates about app-manifest and others

* Update script.md

* includes in shaders

* editor scripts

* material updates

* Added dynamic atlas and texture creation

* fixes for atlas and some others

* update screenshots and add explanations (CN)

* add a line about Dynamic Prototype (CN)

* remove "inline" marks in pics

* de-translate the subtitle "Running the debugger" & images fix

* bundle identifier restrictions

* node properties Enabled and Visible (CN)

* release checklist & slice-9

* Update project-settings.md (CN)

* Update camera.md (CN)

* Update project-settings.md (CN)

* culling of meshes (CN)

* Update project-settings.md (CN)

* gltf model file support (CN)

* updates about factory (CN)

* Update bob.md (CN)

* Update bob.jar help (CN)

* Update about renderer and other things

* Update PS4 development and other things

* Dynamic prototype part of the collection factory.

* sync to atlas.md

* sync to design.md

* sync to gpgs.md

* sync to hot-reload.md

* sync to linux.md

* sync to live-update.md

* sync to lua.md

* sync to networking.md

* sync to physics-shapes.md

* sync to push.md

* sync to test.md

* sync to working-offline.md

* update material.md

* update zerobrane.md

* all done

* Splitting .zip archives in live-update.md

* manual for collision events

* Updated sprite documentation to include info about multiple textures

* update editor-scripts.md & physics-events.md

* update buffer.md & physics-shapes.md

* screen blend mode

* Update camera manual for zh with new function.

* Fix texture profile documentation for 1.7.0 zh

* update material.md & render.md

* notice about physics-events

* script-properties notes & PS5

* Clarified collision messages

* Update 3rd party camera list

* Fixed links in live update manual zh

* Update lua.md
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CocosGames authored Mar 18, 2024
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Expand Up @@ -65,6 +65,9 @@ Defold 包含所有 [Lua 5.1 标准库](http://www.lua.org/manual/5.1/manual.htm
* [Lua 5.1 reference manual](https://www.amazon.com/gp/product/8590379833/ref=dbs_a_def_rwt_hsch_vapi_taft_p1_i4) - 同時具有在綫資源 (見上文)
* [Beginning Lua Programming](https://www.amazon.com/Beginning-Lua-Programming-Kurt-Jung/dp/0470069171)

### 视频
* [Learn Lua in one video](https://www.youtube.com/watch?v=iMacxZQMPXs)

## 语法

程序拥有简单易读的语法. 语句每行一句后面不需要结尾符. 也可以使用分号 `;` 作为语句结尾. 关键字界定代码块, 以 `end` 关键字作为结尾. 注释可以是块注释也可以是行注释:
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