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Fix crt and vhs shader brightness. #131

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2 changes: 1 addition & 1 deletion Shaders/vhs_and_crt.gdshader
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ uniform float noise_speed = 5.0; // There is a movement in the noise pattern tha
uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06;

uniform float aberration : hint_range(-1.0, 1.0) = 0.016; // Chromatic aberration, a distortion on each color channel.
uniform float brightness = 6; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that.
uniform float brightness = 1; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that.
uniform bool discolor = false; // Add a discolor effect simulating a VHS

uniform float warp_amount :hint_range(0.0, 5.0) = 1.0; // Warp the texture edges simulating the curved glass of a CRT monitor or old TV.
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