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igl | vulkan | Use VkPipelineCache for compute pipelines
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Summary: Use `VkPipelineCache` for compute pipelines.

Reviewed By: pixelperfect3

Differential Revision: D49389654

fbshipit-source-id: 58e9ebf65372cd25640492b05f6f3e7dfcaf15e1
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corporateshark authored and facebook-github-bot committed Sep 19, 2023
1 parent b32d562 commit af263ae
Showing 1 changed file with 1 addition and 4 deletions.
5 changes: 1 addition & 4 deletions src/igl/vulkan/ComputePipelineState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -64,10 +64,7 @@ VkPipeline ComputePipelineState::getVkPipeline() const {
igl::vulkan::ShaderModule::getVkShaderModule(shaderModule),
shaderModule->info().entryPoint.c_str()))
.build(ctx.device_->getVkDevice(),
// TODO: use ctx.pipelineCache_
// @fb-only
// @fb-only
VK_NULL_HANDLE,
ctx.pipelineCache_,
ctx.pipelineLayoutCompute_->getVkPipelineLayout(),
&pipeline_,
desc_.debugName.c_str());
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