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Fix DX build
Windows #275: Commit 1d73da2 pushed by godlikepanos
December 13, 2024 21:09 12m 50s master
December 13, 2024 21:09 12m 50s
Simplify the dependencies of cluster shading data
Windows #274: Commit 85043cc pushed by godlikepanos
December 12, 2024 21:26 12m 13s master
December 12, 2024 21:26 12m 13s
Convert a few reflection passes to FP16
Windows #273: Commit cf93319 pushed by godlikepanos
December 7, 2024 18:07 13m 28s master
December 7, 2024 18:07 13m 28s
Optimize from where RT rays start
Windows #272: Commit 9a4a323 pushed by godlikepanos
November 29, 2024 19:08 13m 29s master
November 29, 2024 19:08 13m 29s
Some renaming
Windows #271: Commit 47d311c pushed by godlikepanos
November 22, 2024 08:06 13m 21s master
November 22, 2024 08:06 13m 21s
Try to sample shadowmaps in RT reflections when possible
Windows #270: Commit f111dca pushed by godlikepanos
November 12, 2024 18:17 14m 24s master
November 12, 2024 18:17 14m 24s
Fix hit point a bit
Windows #269: Commit cce380d pushed by godlikepanos
November 11, 2024 13:04 14m 0s master
November 11, 2024 13:04 14m 0s
Fix linux build
Windows #268: Commit 97572d6 pushed by godlikepanos
November 10, 2024 10:16 12m 51s master
November 10, 2024 10:16 12m 51s
Call DXC using the C++ API and not the executable
Windows #267: Commit 130ebad pushed by godlikepanos
November 10, 2024 09:46 14m 3s master
November 10, 2024 09:46 14m 3s
November 9, 2024 12:17 14m 47s
RT reflection optimizations
Windows #265: Commit bd618bb pushed by godlikepanos
November 4, 2024 07:08 14m 13s master
November 4, 2024 07:08 14m 13s
Add PDF calculation in reflections
Windows #264: Commit 56896e7 pushed by godlikepanos
October 23, 2024 07:38 14m 42s master
October 23, 2024 07:38 14m 42s
October 19, 2024 12:10 14m 4s
First version of RT reflections (needs more work)
Windows #262: Commit d417190 pushed by godlikepanos
October 17, 2024 19:13 14m 39s master
October 17, 2024 19:13 14m 39s
Minor refactoring
Windows #261: Commit 56b24c2 pushed by godlikepanos
October 15, 2024 08:35 13m 31s master
October 15, 2024 08:35 13m 31s
Add a ray tracing debug pass
Windows #260: Commit b0468d4 pushed by godlikepanos
October 10, 2024 20:39 14m 36s master
October 10, 2024 20:39 14m 36s
Update Linux.yml
Windows #259: Commit fba6df7 pushed by godlikepanos
October 10, 2024 13:17 13m 41s master
October 10, 2024 13:17 13m 41s
Make some HLSL functions templates
Windows #258: Commit 3d1220c pushed by godlikepanos
October 3, 2024 08:34 13m 39s master
October 3, 2024 08:34 13m 39s
Fix a DX barriers bug
Windows #257: Commit 81ed669 pushed by godlikepanos
October 1, 2024 19:45 15m 22s master
October 1, 2024 19:45 15m 22s
Add a better motion blur
Windows #256: Commit 21d6557 pushed by godlikepanos
September 26, 2024 07:56 14m 46s master
September 26, 2024 07:56 14m 46s
Refactor how shader techniques are written
Windows #255: Commit 95d96da pushed by godlikepanos
September 18, 2024 08:53 14m 27s master
September 18, 2024 08:53 14m 27s
Worgraph fixes
Windows #254: Commit e28eb1c pushed by godlikepanos
September 11, 2024 19:11 13m 26s master
September 11, 2024 19:11 13m 26s
Refactor the renderer a bit and the final scaling
Windows #253: Commit ce64c5b pushed by godlikepanos
September 11, 2024 06:14 13m 33s master
September 11, 2024 06:14 13m 33s
Add a powershell script that sets the VS env vars
Windows #252: Commit 3f18818 pushed by godlikepanos
September 9, 2024 07:53 14m 16s master
September 9, 2024 07:53 14m 16s
Increase the precision of shadows
Windows #251: Commit d95b491 pushed by godlikepanos
September 6, 2024 07:39 15m 10s master
September 6, 2024 07:39 15m 10s