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Merge pull request #122 from godlikepanos/mesh_shaders
Windows #225: Commit 2468d19 pushed by godlikepanos
June 9, 2024 15:18 13m 47s master
June 9, 2024 15:18 13m 47s
Mesh shaders and SW meslet rendering
Windows #224: Pull request #122 synchronize by godlikepanos
June 9, 2024 14:50 13m 19s mesh_shaders
June 9, 2024 14:50 13m 19s
Mesh shaders and SW meslet rendering
Windows #223: Pull request #122 synchronize by godlikepanos
June 9, 2024 13:33 13m 23s mesh_shaders
June 9, 2024 13:33 13m 23s
Mesh shaders and SW meslet rendering
Windows #222: Pull request #122 synchronize by godlikepanos
June 9, 2024 10:06 12m 32s mesh_shaders
June 9, 2024 10:06 12m 32s
Mesh shaders and SW meslet rendering
Windows #221: Pull request #122 opened by godlikepanos
June 9, 2024 09:28 11m 22s mesh_shaders
June 9, 2024 09:28 11m 22s
Optimize HZB occlusion testing
Windows #220: Commit 1941b5c pushed by godlikepanos
October 14, 2023 16:27 16m 36s master
October 14, 2023 16:27 16m 36s
Some re-naming
Windows #219: Commit 6b7786f pushed by godlikepanos
October 9, 2023 07:10 21m 13s master
October 9, 2023 07:10 21m 13s
- Update vulkan headers and spirv-cross
Windows #218: Commit 79377a4 pushed by godlikepanos
October 8, 2023 15:32 20m 21s master
October 8, 2023 15:32 20m 21s
Merge pull request #121 from godlikepanos/gpu_occlusion
Windows #217: Commit fe26924 pushed by godlikepanos
October 2, 2023 18:48 25m 35s master
October 2, 2023 18:48 25m 35s
GPU based occlusion
Windows #216: Pull request #121 synchronize by godlikepanos
October 2, 2023 13:50 24m 45s gpu_occlusion
October 2, 2023 13:50 24m 45s
GPU based occlusion
Windows #215: Pull request #121 opened by godlikepanos
October 2, 2023 13:07 29m 0s gpu_occlusion
October 2, 2023 13:07 29m 0s