Note
As of Godot 4.3, FBX2glTF is no longer used. The engine now relies on ufbx instead, which is a built-in library instead of an external command-line tool.
As such, in Godot 4.3 or later, you no longer need to set up FBX2glTF to import FBX scenes.
We no longer actively maintain this repository as we won't be needing it going forward. If you want to build on top of it for your own use cases, feel free to fork it.
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
This is a fork of facebookincubator/FBX2glTF to fix issues for the needs of Godot Engine.
Change skinning-weights to 4 with --skinning-weights 4
, if your engine does not support the 8 bone weights feature.
Change the default import of the engine to be different from 30 fps if needed, with --anim-framerate (bake24|bake30|bake60)
.
The FBX2glTF command line tool is distributed under the 3-clause BSD license.
Precompiled binaries include proprietary code from the Autodesk FBX SDK 2020, which is distributed under the Autodesk LICENSE AND SERVICES AGREEMENT.
By downloading and using this tool, you agree to the terms of that Autodesk proprietary license.
Check the latest release for the last precompiled binaries for Linux, macOS, and Windows.
- Linux x86_64:
FBX2glTF-linux-x86_64.zip
- It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.
- macOS x86_64:
FBX2glTF-macos-x86_64.zip
- It should work fine for macOS ARM64 too using Rosetta 2.
- Windows x86_64:
FBX2glTF-windows-x86_64.zip
There are also artifacts of the latest commit for Linux, macOS, and Windows in the GitHub Actions tab.
Reference the GitHub workflow.