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Clarify that we no longer actively maintain this fork
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akien-mga authored Nov 29, 2024
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>
> As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF**
> to import FBX scenes.
>
> We no longer actively maintain this repository as we won't be needing it
> going forward. If you want to build on top of it for your own use cases,
> feel free to fork it.
A command-line tool for the conversion of 3D model assets on the FBX file format
to the glTF file format.

This is a fork of [https://github.com/facebookincubator/FBX2glTF](facebookincubator/FBX2glTF)
to fix issues for the needs of [Godot Engine](https://godotengine.org/).

Change skinning-weights to 4 with `--skinning-weights 4`, if your engine does not support the 8 bone weights feature.

Change the default import of the engine to be different from 30 fps if needed, with `--anim-framerate (bake24|bake30|bake60)`.
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