Releases: hackerspace-ntnu/Red-Planet-Rampage
Basic Steam Release
A release with new basic functionality for Steam, including:
- SteamSDK support
- Remote play together functionality
- Steam Achievements
- Very basic lobby system
Other changes include:
- New augments: Trash uplink extension and Tether Body
- Upgraded Fire extension
- Big optimizations for visual bullets, which now uses proper graphic buffers
- New level select UI screen
- Fixed crouch state machine
- Upgraded skybox
- And various other fixes
NGA 2024 Release
The release that was awarded the "Gamer's Choice" award at the Norwegian Game Awards 2024.
This version has among many other features:
- AI opponents for single player
- Overhauled graphics like better shadows, edge detection and sky
- A cinematic intro film
- New augments
- Aiming
- A Tutorial
- Loading screens
- Overall a lot of polish
"Spillexpo" release
All the improvements made in preparation of "Spillexpo 2023", and the build that was showcased for atendees at that event.
Known issues:
- Unless at least one player has a keyboard, inputs of gamepads will rotate between players
- Being the last player standing without having a kill in a round will not award that player a win
Milestone 6
First milestone of 2nd year of development!
New features since last release:
- New map "Grand Canyon"
- Overhauled auction scene
- Improvements to "Crater Town" level design
Fixes - DDR body arrow no longer gets stuck when playing with gamepads
- Different audio types are now properly scaled relative to eachother
- Music fading now works no matter the volume setting
Summer crunch update
Polish and fixes added during the summer vacation.
- Inverse kinematics implementation and proper weapon holding
- Crouching and crouch jump
- New HUD with healthbar sprite and ammo capacity
- Revolver body reload and animation
- New battle theme
- New bidding theme
Fixes:
- Improved movement
- Improved solar body reload mechanics
- Improved DDR body reload mechanics
- Fixed mesh particles always getting stuck on pan
- Fixed/improved aiming edgecase
1st year of development
New features since last release:
- Added new augments and replaced all placeholder augments.
- Dance body
- Shotgun barrel
- Coil barrel
- Pan extension
- Starting augments have proper models and animations
- Added cel shaded visuals and outlines for more stylized visuals
- Added soundFXs (shooting, hitsounds, etc.)
- Guns now shoot at the center of a player's screen, crosshair added
- Added a gallery to preview augment combinations from main menu
- Added a new particle system for the guns with better performance and visuals
- Added VFX like muzzle flashes and smoke trails
- Updated bidding scene with preview models and more visual feedback on player actions
- Updated map with new and improved models
- Added explosive barrels
Known issues:
- Mesh projectiles may unintentionally get caught on pan extension
- Explosion VFX is missing textures in build
- Projectiles that that instantiates objects on hit are scaled wrong
- Mesh projectiles are missing outlines
NGA 2023 release
- Added a new map
- Added 2 new augments
- Added UI feedback for winning rounds and matches
- Improved movement
- Other miscellaneous additions, tweaks and bugfixes
Known issues:
- Gunstats in bidding is invisible when application is built
- Solar body material doesn't behave properly when there are multiple in the same scene
- Augments not actually given to players if the bidding went into overtime
Milestone 5
The progress of 2 consecutive sprints.
New features include:
- A new more visually appealing saloon/auction hall themed bidding scene
- Bidding UI to compare augment stats
- New battle music
- A new player model
- A new barrel: The hat-apult
Known issues:
- Players loose control of the main menu UI after completing a match.
- Gun carries over to bidding
- Non-piercing bullets not culled after hit
- Bad bullet performance under certain conditions
First alpha release
The preliminary release of CowBoyTron (Working title).
In this release one can find the most minimalistic gameplay loop possible for the concept.
This release has a known issue where players loose control of the main menu UI after completing a match.