Releases: happy-turtle/oit-unity
Releases · happy-turtle/oit-unity
v5.2.0
v5.1.0
v5.0.1
v5.0.0
v4.0.0
v3.0.1
v3.0.0
Added
- Add High-Definition Render Pipeline implementation of Order-Independent Transparency
- Add Universal Render Pipeline implementation of Order-Independent Transparency
- Support Vulkan and OpenGL by using SV_SampleIndex for MSAA support
Changed
- Restructure package for different render pipelines using Assemblies
- Changed package name to avoid using protected names
- Update project description and demo scenes
- Various small shader and interface improvements and updates
v2.0.0
Changed
- Created a custom package and restructured the whole project to make installation with the Unity package manager possible
- Improve performance by resetting linked list head buffer on GPU with a ComputeShader by @SnowWindSaveYou #11
v1.3.0
- rework interfaces and shader structure to allow better interoperability
- minor improvements
v1.2.0
- Reduce buffer size by packing color and depth data
- Specify required shader features and fallback shaders