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Releases: happy-turtle/oit-unity

v5.2.0

20 Jun 19:49
6ffb08f
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5.2.0 (2024-06-20)

Features

  • hdrp: add sample Lit shader (#37) (975b5bb)
  • lower shader target level to 4.5 (975b5bb)

Bug Fixes

  • prevent asset import errors by adding appropriate shader package requirements and fallbacks (975b5bb)
  • urp: don't setup urp buffers if screen properties are not yet present (975b5bb)

v5.1.0

02 Jun 15:45
45a0672
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5.1.0 (2024-06-02)

Features

v5.0.1

26 Apr 17:44
0ef936b
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5.0.1 (2024-04-26)

Bug Fixes

  • URP: fix missing shader on URP build (#30) (91cdcf8)

v5.0.0

10 Jan 17:44
863657d
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5.0.0 (2024-01-10)

⚠ BREAKING CHANGES

  • Update LICENSE (#25)

Documentation

v4.0.0

30 Dec 15:20
8a9d56b
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4.0.0 (2023-12-30)

⚠ BREAKING CHANGES

  • 🔥 remove deprecated image effect implementation (#23)

Features

Code Refactoring

  • 🔥 remove deprecated image effect implementation (#23) (0d4459c)

v3.0.1

28 Sep 07:04
7d0da4e
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3.0.1 (2023-09-28)

Bug Fixes

  • add missing post process effect to samples (#17) (7984a98)

v3.0.0

20 Dec 14:58
70cba1e
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Added

  • Add High-Definition Render Pipeline implementation of Order-Independent Transparency
  • Add Universal Render Pipeline implementation of Order-Independent Transparency
  • Support Vulkan and OpenGL by using SV_SampleIndex for MSAA support

Changed

  • Restructure package for different render pipelines using Assemblies
  • Changed package name to avoid using protected names
  • Update project description and demo scenes
  • Various small shader and interface improvements and updates

v2.0.0

18 Sep 13:19
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Changed

  • Created a custom package and restructured the whole project to make installation with the Unity package manager possible
  • Improve performance by resetting linked list head buffer on GPU with a ComputeShader by @SnowWindSaveYou #11

v1.3.0

17 Jan 17:40
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  • rework interfaces and shader structure to allow better interoperability
  • minor improvements

v1.2.0

09 Jan 12:07
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  • Reduce buffer size by packing color and depth data
  • Specify required shader features and fallback shaders