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v0.8.0

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@kirderf1 kirderf1 released this 07 Jun 11:01
· 151 commits to main since this release

Added

  • New symbol types "aftik_corpse" and "inanimate" for creating locations
  • Luck stat, which currently influences hit/dodge rolls
  • Added character traits: "Big Eater", "Fast Healer", "Fragile", "Good Dodger"
  • Creature attributes, which slightly adjust their stats and is chosen at random by default
  • crew_data.json data file, which defines the crew used when creating a new game
  • It is now possible to create backgrounds with a parallax effect in backgrounds.json

Changed

  • Save format version 3.0, making it incompatible with previous save files
  • Updated readme.txt
  • Expanded shopkeeper definition to allow setting a custom price
  • Shops can now have a limited quantity of items in stock,
    and the village store has been updated accordingly
  • Updated outdoor background textures, and added a parallax effect to these
  • Changed the format of the "backgrounds.json" data file
  • Non-controlled crew members now use held medkits on their own when in low health
  • Crew members now object to selling fuel cans that are needed to refuel the ship
  • Wounded character portrait in dialogue
  • Health value can be specified for placed creatures when creating locations
  • Initial aggressiveness can be specified for individual creatures when creating locations
  • Edits to the eyesaur forest location
  • Tweaked how attacker agility was factored into dodge rolls
  • Three or more alive creatures are no longer allowed to stand on the same space