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Source material from my Intro to OpenGL (3.3) lab course during my PhD years

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Intro Course to OpenGL 3.3

This repo contains source material from the Intro to OpenGL (3.3) lab course, that I taught during my PhD (2011-2015) at the Deparment of Informatics of the Athens University Economics and Business.

Requirements

The code requires Windows/Visual Studio and has been tested on VS 2017. The only external libraries used are (older versions) of FreeGLUT, GLEW and GLM. These are included in the 3rdparty folders of each Lab.

Compiling

Simply open the .sln file in the Solutions folder and build/run each project. Please note that the relative path used for loading the shaders and the external data (.obj files, textures) only works within Visual Studio, so the corresponding folders will need to be moved in order to properly run the code outside the IDE.

Course Material

Each lab's content is stored in its own folder. Each folder contains fully commented source code (C++/OpenGL/GLSL ) and .pdf files directly related to each lab's content, i.e., lab material and exercises to be completed. Any exercise solutions are also included in each lab's folder.

Lab No Content
1 Intro to Visual Studio, OpenGL (3.3) and FreeGLUT
2 Transformations (world, camera, projections)
Intro to GLSL and GLM
3 Primitive types (triangles, triangle lists, etc.), VAO, VBO.
Depth testing and face culling
4 Object loader and scene management
5 Alpha blending, lighting, shading and materials
6 Texturing (loader), filtering, samplers
7 FBOs, shadow mapping
Extra Multiple Lights

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Source material from my Intro to OpenGL (3.3) lab course during my PhD years

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