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Component Configs
This is a list of all available component configs, there's a couple that may not work without us updating the code but most of the should work fine!
A component config broken? Stick an issue up!
(tested and works , but only with 2x3 tile texture)
A portal from one floor to another (i. e. stairs and escalators)
Default markers:
[
{
"receiverType": 3,
"position": {
"x": 0.8235779,
"y": -0.187988281
},
"orientation": {
"x": 0.0,
"y": 0.0
},
"tag": "pt1",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 1.01937866,
"y": 2.93
},
"orientation": {
"x": 0.0,
"y": 0.0
},
"tag": "pt2",
"blocksConstruction": false,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 1.05114746,
"y": 0.33
},
"orientation": {
"x": 0.0,
"y": 0.0
},
"tag": "pt3",
"blocksConstruction": false,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 0.784729,
"y": 3.19647217
},
"orientation": {
"x": 0.0,
"y": 0.0
},
"tag": "pt4",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 1
}
]
{
"$type": "POConfig_AgentFloorPortal, Assembly-CSharp",
"isBidirectional": false,
"ComponentConfig": null,
"PLACEMENT_OFFSET": 0
}
(tested and works , but there are still some bugs in)
A normal aircraft gate with no stairs but a jetway.
{
"$type": "POConfig_AircraftGate, Assembly-CSharp",
"validatedLevel": 1
}
You need for AircraftGates a lot of markers: center , taxi1 , taxi2 , connector , pax_spawn , door , text , inside , offgate1 , stairsMin , stairsMax , BaggageSpot , fuelSpot
(tested and works , but there are still some bugs in)
A small aircraft gate with stairs only.
{
"$type": "POConfig_AircraftGateSmall, Assembly-CSharp",
"validatedLevel": 0
}
(tested and works, but with a Bug: only is not accepted alone in the arcade zone)
Makes your placeable an arcade so pax can have fun!
{
"$type": "POConfig_ArcadeGameUtility, Assembly-CSharp",
"TimingDisplayCategory": 0,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
for arcade games you also need this Config: POConfig_VendingMachine
(tested and works)
ATCTower.
{
"$type": "POConfig_ATCTower, Assembly-CSharp"
}
(tested and works)
ATM to get money from.
{
"$type": "POConfig_ATM, Assembly-CSharp",
"TimingDisplayCategory": 8,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not tested so far)
A baggage carousel, it'll auto detect which level is used based on the na.consumer.
{
"$type": "POConfig_BaggageCarousel, Assembly-CSharp",
"TimingDisplayCategory": 0,
"acceptsQueueGeometry": false,
"queueEnabled": false,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
you also need this Config for a Baggage Mod: POConfig_UtilityNetwork
(tested and works)
The default baggage depot, only some things may be changed, it'll always use auto foundation on -1.
{
"$type": "POConfig_BaggageDepot, Assembly-CSharp"
}
you also need this Config for a Baggage Mod: POConfig_UtilityNetwork
(tested and works , only at small Hubs the upgrade not works)
A baggage hub to sort baggage.
{
"$type": "POConfig_BaggageHub, Assembly-CSharp"
}
you also need this Config for a Baggage Mod: POConfig_UtilityNetwork
(not works at moment)
An upgrade for the hub (may not be useful since there's no code for more upgrades atm).
{
"$type": "POConfig_BaggageHubUpgrade, Assembly-CSharp"
}
(tested and works)
General bag scanner (this also automatically adds bins).
Bag scanners need some markers:
- paxExit - The position pax pick up their stuff.
- (tag) - This can be named anything, it's the "paxEntry" position, i.e. where pax drop their stuff on the belt.
- waypoint1 .. waypoint4 - These 4 define where the bins run along. Note: waypoint2 and 3 are not used but may be re-added later, set them to 0, 0 if you don't intend to use them.
Default remote bag scanner markers for the front facing:
[
{
"receiverType": 3,
"position": {
"x": 1.54586756,
"y": 4.99066162
},
"orientation": {
"x": 0.0,
"y": 1.0
},
"tag": "paxExit",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 2,
"position": {
"x": 1.43766046,
"y": 1.28759766
},
"orientation": {
"x": 0.0,
"y": -1.0
},
"tag": "(tag)",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 0.6034968,
"y": 1.21221924
},
"orientation": {
"x": 1.0,
"y": 0.0
},
"tag": "waypoint1",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 0.6188382,
"y": 3.93890381
},
"orientation": {
"x": 1.0,
"y": 0.0
},
"tag": "waypoint2",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 0.561536252,
"y": 5.128479
},
"orientation": {
"x": 1.0,
"y": 0.0
},
"tag": "waypoint3",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 0.590372741,
"y": 6.383789
},
"orientation": {
"x": 1.0,
"y": 0.0
},
"tag": "waypoint4",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
}
]
{
"$type": "POConfig_BagScannerUtility, Assembly-CSharp",
"isRemote": false,
"TimingDisplayCategory": 2,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 6,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested, and works as metal detector)(as bodyscanner it not works)
Body scanner, also functions as a MetalDetector if "Metal" is in it's name.
{
"$type": "POConfig_BodyScannerUtility, Assembly-CSharp",
"TimingDisplayCategory": 2,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
Default markers:
[
{
"receiverType": 1,
"position": {
"x": 0.0,
"y": -0.3
},
"orientation": {
"x": 1.0,
"y": 0.0
},
"tag": "(tag)",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 2,
"position": {
"x": 0.56,
"y": 1.16
},
"orientation": {
"x": 0.0,
"y": -1.0
},
"tag": "(tag)",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 1.0,
"y": -0.5
},
"orientation": {
"x": 0.0,
"y": -1.0
},
"tag": "exit",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 3,
"position": {
"x": 1.0,
"y": 1.0
},
"orientation": {
"x": 0.0,
"y": -1.0
},
"tag": "entry",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
},
{
"receiverType": 2,
"position": {
"x": 1.44,
"y": 1.16
},
"orientation": {
"x": 0.0,
"y": -1.0
},
"tag": "entry",
"blocksConstruction": true,
"rotateEnabled": false,
"RelativeLevel": 0
}
]
(not tested so far)
Adds some christmas tree lights to your placeable (rather specific so may not be useful).
{
"$type": "POConfig_ChristmasTreeLights, Assembly-CSharp"
}
(not tested so far)
A floor portal, like an AgentFloorPortal but for conveyors.
{
"$type": "POConfig_ConveyorPortal, Assembly-CSharp",
"isBidirectional": false,
"PLACEMENT_OFFSET": -1
}
(not tested so far)
A place where a cook can cook (like an oven).
{
"$type": "POConfig_CookingStation, Assembly-CSharp",
"applianceType": 20
}
(tested and works , but still has some bugs(see isssue))
An advertisement board, rather specific on how it renders the ad, may be hard to customize.
Given are the position and scale for the default ad board, all numbers in normal world space (1 == 1 cell == 64 pixel).
{
"$type": "POConfig_DigitalAdBoard, Assembly-CSharp",
"positionX": 0.103,
"positionY": 0.409,
"scaleX": 0.787613,
"scaleY": 0.6207502
}
(tested and works)
A door, can be anything you like and may be staff only.
{
"$type": "POConfig_Door, Assembly-CSharp",
"StaffOnly": false
}
If you want it as staff ddor , you also need this Config: POConfig_SecureAreaDivider
(not tested so far)
Dumpster, takes garbage and is cleared when the truck comes around for pickup.
{
"$type": "POConfig_Dumpster, Assembly-CSharp"
}
(tested and works)
Emits a need (like boredom or information) to the by-standing pax.
Effect types:
Environment = 0
Information = 1
{
"$type": "POConfig_Emitter, Assembly-CSharp",
"affects": 0,
"intensity": 0.4,
"distance": 3,
"isExponential": true,
"minAngle": 360.0,
"maxAngle": 360.0,
"dualDirection": true
}
(tested and works)
A special vending machine to sell electronics (you can sell anything, it'll lower pax boredom).
{
"$type": "POConfig_ElectronicsVending, Assembly-CSharp",
"TimingDisplayCategory": 7,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
you also need this Config: POConfig_VendingMachine
(tested and works)
{
"$type": "POConfig_FoodDisplay, Assembly-CSharp",
"displayType": 2,
"frontSprites": [
"Buffet_Empty_Front",
"Buffet_NearlyEmpty_Front",
"Buffet_Half_Front",
"Buffet_Full_Front"
],
"leftSprites": [
"Buffet_Empty_Left",
"Buffet_NearlyEmpty_Left",
"Buffet_Half_Left",
"Buffet_Full_Left"
],
"backSprites": [
"Buffet_Empty_Back",
"Buffet_NearlyEmpty_Back",
"Buffet_Half_Back",
"Buffet_Full_Back"
],
"TimingDisplayCategory": 6,
"acceptsQueueGeometry": false,
"queueEnabled": false,
"concurrency": 3,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0,
"name": "Buffet",
"hideFlags": 0
}
displayType 1 = Cold Food Display , 2 = Hot Food Display
You need for this Config 4 textures (with 4 different fillings: full , half , nearly empty , empty)
(not tested so far)
The default fuel depot, used for receiving outside fuel.
{
"$type": "POConfig_FuelDepot, Assembly-CSharp"
}
(not tested so far)
Refuel station for a fuel truck.
{
"$type": "POConfig_FuelingStation, Assembly-CSharp"
}
(not tested so far)
Refuel port, also usually a gate upgrade.
{
"$type": "POConfig_FuelPort, Assembly-CSharp"
}
(tested and works)
Any fuel tank, capacity is in ml!
{
"$type": "POConfig_FuelTank, Assembly-CSharp",
"m_Capacity": 90000000
}
(tested and works)
Lets pax use this placeable as a way to board a plane.
{
"$type": "POConfig_GateAgentDesk, Assembly-CSharp",
"TimingDisplayCategory": 5,
"acceptsQueueGeometry": true,
"queueEnabled": true,
"concurrency": 2,
"staffLimit": -1,
"workSortOrder": 90,
"requiresStaffType": 0
}
(not tested so far) Upgrade for small gates.
{
"$type": "POConfig_GateStairs, Assembly-CSharp"
}
(tested and works)
A general hangar (vehicle will try to drive in front of it and then enter into it). May be used to store vehicles and maybe more but definitely vehicles!
Required markers:
- "adjacent" - Where the hangar should looko for a road or taxiway which in turn is used for entering and exiting by vehicles.
{
"$type": "POConfig_Hangar, Assembly-CSharp",
"slots": 5
}
(tested and works)
Marks your placeable as viable for getting food, needs a VendingUtility to actually sell it.
The property "foodType" is a list of strings, you can add to it by adding food names with quotes and separated by commas.
"foodType": ["Coke", "Pizza"]
.
Food types available in vanilla:
Avocado on Toast
Coffee
Coke
Crisps
Donut
Lemonade
Pizza
Sushi
{
"$type": "POConfig_HungerUtility, Assembly-CSharp",
"foodType": [],
"TimingDisplayCategory": 6,
"acceptsQueueGeometry": true,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
you also need this config : POConfig_VendingMachine
(tested and works)
The default ID Check stand.
{
"$type": "POConfig_IDCheckStand, Assembly-CSharp",
"TimingDisplayCategory": 2,
"acceptsQueueGeometry": true,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested and works)
Marks this object as viable for information gathering, does not actually give information need - see Effect emitter above.
{
"$type": "POConfig_InformationUtility, Assembly-CSharp",
"isUsedDirectly": false,
"isXL": false,
"TimingDisplayCategory": 7,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 5,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not tested so far)
The LRT Platform, may be hard to customize since it's build up from two sprites.
{
"$type": "POConfig_LightRailPlatform, Assembly-CSharp"
}
(works)
Anything that may need maintenance, may only work with other components in combination.
{
"$type": "POConfig_Maintainable, Assembly-CSharp",
"pip": 0.01
}
(tested and works) A chair to sit on, but one that also qualifies for meetings.
{
"$type": "POConfig_MeetingChair, Assembly-CSharp"
}
(not tested so far)
The one and only, this one may be hard to customize!
{
"$type": "POConfig_MovingWalkway, Assembly-CSharp"
}
(tested and works)
The utility network component is used to add ports to your placeable like fuel and baggage.
To know where the port should be in the world the component will use the markers starting with na.
. For a consumer you do na.consumer
, producer is na.producer
and h2h is na.h2h
. For a fuel port use na.none
and type = 1.
The marker that is used as endpoint also has to be changed to receiverType 3, otherwise it'll not count as endpoint!
Types of ports:
Baggage = 0
Fuel = 1
All = 2
{
"$type": "POConfig_UtilityNetwork, Assembly-CSharp",
"type": 0
}
(tested and works)
A small shop selling news (pretty much electronics vending but with a worker).
{
"$type": "POConfig_NewsVending, Assembly-CSharp",
"TimingDisplayCategory": 0,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
you also need here this config: POConfig_VendingMachine
(tested and works)
Handles PA Speakers, must be placed in electrical zone.
{
"$type": "POConfig_PASystemAmplifier, Assembly-CSharp",
"maxSpeakers": 4,
"maxGates": 4
}
(tested and works)
Emits PA calls, can be connected to an amp in-game.
{
"$type": "POConfig_PASystemEmitter, Assembly-CSharp",
"affects": 0,
"intensity": 0.8,
"distance": 12,
"isExponential": true,
"minAngle": 360.0,
"maxAngle": 360.0,
"dualDirection": false
}
(tested and works)
The master of boredom removal!
{
"$type": "POConfig_PhoneChargingUtility, Assembly-CSharp",
"TimingDisplayCategory": 10,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 2,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested , has still a bug (see isssue))
A small light source.
{
"$type": "POConfig_PoleLight, Assembly-CSharp"
}
(not tested so far)
A sink, for a kitchen eh?
{
"$type": "POConfig_PotSink, Assembly-CSharp"
}
(not tested so far)
A preparation cart, for a kitchen eh!
{
"$type": "POConfig_PrepCart, Assembly-CSharp",
"prepType": 1
}
(not works at moment) Base component for any store product display!
This component requires a POConfig_RetailObject on the same placeable, the POConfig_RetailObject must be higher in the list of components than the POConfig_ProductDisplay!
{
"$type": "POConfig_ProductDisplay, Assembly-CSharp",
"TimingDisplayCategory": 10,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 3,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested and works)
The special security zone keeper used.
{
"$type": "POConfig_ReceptionDesk, Assembly-CSharp",
"TimingDisplayCategory": 2,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not tested so far)
A default remote gate that is small.
{
"$type": "POConfig_RemoteAircraftGate, Assembly-CSharp",
"validatedLevel": 0
}
You need for AircraftGates a lot of markers: center , taxi1 , taxi2 , taxi3(maybe at bigger gates) , connector , pax_spawn , door , text , inside , offgate1 , stairsMin , stairsMax ,BaggageSpot , fuelSpot like at the normal gate + some more markers for the bus: busSpot1 , busSpot2 , busSpot3 , busSpot4 , busEntryPos , busExitPos
(tested and works)
The default bus pickup for remote buses.
{
"$type": "POConfig_RemoteBusPickup, Assembly-CSharp"
}
(tested and works)
Marks the object as available for resting / sitting (e.g. a bench).
{
"$type": "POConfig_RestUtility, Assembly-CSharp",
"moveableChair": false,
"TimingDisplayCategory": 0,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested and works)
Used for checking out items bought in a shop or cafe.
{
"$type": "POConfig_RetailCashRegister, Assembly-CSharp",
"TimingDisplayCategory": 6,
"acceptsQueueGeometry": true,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not works) N/A - needs some internal fixes first!
(not works)
Can be used to "mask" some spots of your sprite so that agents are rendered under it partially and above it on other parts. This will use the first sprite it can find for a given rotation!
{
"$type": "POConfig_RetailOverlayDisplay, Assembly-CSharp"
}
(not tested so far)
A road ramp for vehicles.
{
"$type": "POConfig_RoadRamp, Assembly-CSharp",
"GoesUp": false,
"POffset": 0
}
(not tested so far)
Sets your placeable as a runway upgrade that can be placed either exactly on the runway "requiresRunwayPlacement": true
or off the runway with a distance of maxDistance
and may be placed only once per runway if set to unique.
Note: If your placeable should be possible to build more than once per runway but only a limited amount you can also use the maxAllowed property of your placeable.
{
"$type": "POConfig_RunwayUpgrade, Assembly-CSharp",
"maxDistance": 15,
"isUnique": true,
"requiresRunwayPlacement": false
}
(tested and works , only has a small bug (see isssue))
Used for the security exit and does what the name suggests.
{
"$type": "POConfig_SecureAreaDivider, Assembly-CSharp"
}
(tested and works , but only with staff)
Remote monitoring station, can be connected to remote bag scanners.
Any more than 5 remote scanners will slow down all of them!
{
"$type": "POConfig_SecurityRemoteMonitoring, Assembly-CSharp",
"TimingDisplayCategory": 0,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 105,
"requiresStaffType": 0
}
(not tested so far , still needs some markers)
A normal bathroom sink (this will also spawn the little water splash when used).
{
"$type": "POConfig_SinkUtility, Assembly-CSharp",
"TimingDisplayCategory": 3,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not tested so far)
The normal storage shelf used in deliveries and storage.
{
"$type": "POConfig_StorageShelf, Assembly-CSharp"
}
(tested and works)
This is an advanced version of the ticketing utility, it requires to have a UtilityNetwork component on the placeable!
{
"$type": "POConfig_TicketingDesk, Assembly-CSharp",
"TimingDisplayCategory": 1,
"acceptsQueueGeometry": true,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested and works)
Your object can give tickets to passengers, helpful for going to security.
{
"$type": "POConfig_TicketingUtility, Assembly-CSharp",
"TimingDisplayCategory": 1,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not tested so far , still needs some markers)
You know, for that time, after pax visited the mexican restaurant and pooped their entire guts out?.
{
"$type": "POConfig_ToiletUtility, Assembly-CSharp",
"isUrinal": false,
"TimingDisplayCategory": 3,
"acceptsQueueGeometry": false,
"queueEnabled": true,
"concurrency": 1,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(not tested so far)
Toolbox locker, containing toolboxes which are used by workman to fix stuff.
{
"$type": "POConfig_ToolboxLocker, Assembly-CSharp",
"quantity": 0
}
(not tested so far)
Marks your placeable to store trash, needed for garbage bins or dumpsters.
{
"$type": "POConfig_TrashContainer, Assembly-CSharp"
}
(tested and works)
Marks your placeable as "drain" for trash, pax can dump stuff here.
{
"$type": "POConfig_TrashUtility, Assembly-CSharp",
"TimingDisplayCategory": 9,
"acceptsQueueGeometry": false,
"queueEnabled": false,
"concurrency": 10,
"staffLimit": -1,
"workSortOrder": 100,
"requiresStaffType": 0
}
(tested and works)
Adds the ability to sell stuff (drinks or food mainly).
{
"$type": "POConfig_VendingMachine, Assembly-CSharp",
"RevenuePerUsage": 5.0,
"IsVendingMachine": false,
"sellsDrinks": false
}
(not works , has a bug , see issues)
Additional info for a store that is a placeable and has workers.
{
"$type": "POConfig_VendorObject, Assembly-CSharp",
"WorkerName": "Bartender"
}