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Cälum edited this page Feb 1, 2020 · 3 revisions

General

Terrain tools in general can be a lot, dismantle, walls and even taxiways are all terrain tools. For modding though terrain tools will be locked to wall-like structures and floors.

Example and Notes

The Levelx[u] properties are used to determine on which level your tool can be used. "icon" is a sprite, set it to the name of the sprite you'd like to use for your tool.

{
  "userVisible": true,
  "displayOrder": 5,
  "icon": "Wall001_48",
  "requiresIndoors": true,
  "excludeWWF": false,
  "requiresOutdoors": false,
  "OnlyStraightLines": true,
  "enableVisualEndpoints": false,
  "Level2u": true,
  "Level1u": true,
  "Level0": true,
  "Level1": true,
  "Level2": true,
  "PreReqTTLs": [],
  "ConstructionMaterials": [
    {
      "name": "Wall", - You can use a custom material here or a material in game.
      "name": "Yellow Goop" - You can also use more than one material too,
       for example: Yellow Goop is a custom material.
    }
  ],
  "_i18nNameKey": "Olaf.customFloor.name",
  "_i18nDescKey": "Olaf.customFloor.desc",
  "name": "Wall"
}