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TerrainTool
Cälum edited this page Feb 1, 2020
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Terrain tools in general can be a lot, dismantle, walls and even taxiways are all terrain tools. For modding though terrain tools will be locked to wall-like structures and floors.
The Levelx[u] properties are used to determine on which level your tool can be used. "icon" is a sprite, set it to the name of the sprite you'd like to use for your tool.
{
"userVisible": true,
"displayOrder": 5,
"icon": "Wall001_48",
"requiresIndoors": true,
"excludeWWF": false,
"requiresOutdoors": false,
"OnlyStraightLines": true,
"enableVisualEndpoints": false,
"Level2u": true,
"Level1u": true,
"Level0": true,
"Level1": true,
"Level2": true,
"PreReqTTLs": [],
"ConstructionMaterials": [
{
"name": "Wall", - You can use a custom material here or a material in game.
"name": "Yellow Goop" - You can also use more than one material too,
for example: Yellow Goop is a custom material.
}
],
"_i18nNameKey": "Olaf.customFloor.name",
"_i18nDescKey": "Olaf.customFloor.desc",
"name": "Wall"
}