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Modding Categories
Cälum edited this page Feb 1, 2020
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For a basic understanding of how SimAirport will load your mod and for a basic structure your mod should be in see the Basics of modding page.
Currently supported are 6 "mod categories":
- Placeables - Custom placeable objects, defined by a json file.
- Scripts - Custom C# code for advanced mods that can change the games behavior.
- Textures - Any png file to load with the game, can be used in scripts, placeables or to override existing textures.
- i18n - Internationalization to add translation to your mod.
- TerrainTool - A tool to lay custom wall-like structures or floors.
- ConstructionMaterial - Defines a piece of floor or structure to be used in a TerrainTool.