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Cälum edited this page Feb 1, 2020 · 2 revisions

For a basic understanding of how SimAirport will load your mod and for a basic structure your mod should be in see the Basics of modding page.

Currently supported are 6 "mod categories":

  • Placeables - Custom placeable objects, defined by a json file.
  • Scripts - Custom C# code for advanced mods that can change the games behavior.
  • Textures - Any png file to load with the game, can be used in scripts, placeables or to override existing textures.
  • i18n - Internationalization to add translation to your mod.
  • TerrainTool - A tool to lay custom wall-like structures or floors.
  • ConstructionMaterial - Defines a piece of floor or structure to be used in a TerrainTool.