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Mod Editor

Borrego6165 edited this page Sep 30, 2021 · 3 revisions

The Mod Editor

The mod editor is the main way to combine things like textures or 3d models to create a mod that SimCasino can load, you can find it by going to the main menu of SimCasino and opening the Mods section.

For an overview of the specific mod items see <TODO: Mod Items Page Link>.

For an overview of how a mod is structured see <TODO: Mod Structure Page Link>.

Creating a new Mod

To create a new mod open the Mod list and click the "New Mod" button in the bottom left. In the new dialog you'll be asked to enter a Workshop Name, Description and an Icon for your mod - you can use placeholder for Description and the Icon but the Name will be used for structuring so chose wisely!

Editing a Mod

To edit an existing mod find the mod in the mod list and click "Edit Mod" in the bottom left.

Project vs. Mods folder

In SimCasino any mod editing will happen in the Project folder, this folder is intended for mods while they're being worked on and will not be loaded by the game beyond showing them in the mod list. After creating or editing a mod you can update it by copying it over to the Mod folder - to do so either manually copy the folder over and override any existing files or edit the mod and click the "Copy to Mods folder" button in the bottom right.

Note that mods will generally reload automatically but some systems are not set up to reload at runtime (Code mods for example), for these mods to take effect you may need to restart the game!

Footnotes

To create a mod you must be connected to Steam, mods can be loaded in offline mode but creating and editing will not work! This is also true for editing existing mods and in addition a mod must be inside the Project folder to be edited.

Please also note that mods that are only created locally and not uploaded to the Workshop will not be listed inside a saved game (for a mod to be saved it requires a SteamID which is applied on uploading it for the first time).