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Solution #350

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94 changes: 69 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,78 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(
self,
row: int,
column: int,
is_alive: bool = True
) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: int,
end: int,
is_drowned: bool = False
) -> None:
self.decks = [Deck(row, col)
for row, col in self.get_coordinates(start, end)]
self.is_drowned = is_drowned

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
@staticmethod
def get_coordinates(start: tuple, end: tuple) -> list[tuple]:
return [(start[0] + i, start[1] + j)
for i in range(end[0] - start[0] + 1)
for j in range(end[1] - start[1] + 1)]

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def get_deck(self, row: int, column: int) -> Deck | None:
return next((deck for deck in self.decks if deck.row
== row and deck.column == column), None)

def fire(self, row: int, column: int) -> None:
deck = self.get_deck(row, column)
if deck:
deck.is_alive = False
if all(not deck_.is_alive for deck_ in self.decks):
self.is_drowned = True


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list) -> None:
self.field = {(deck.row, deck.column): ship
for ship_start, ship_end in ships
for ship in [Ship(ship_start, ship_end)]
for deck in ship.decks}

def fire(self, location: tuple) -> str:
if location not in self.field:
return "Miss!"

ship = self.field[location]
deck = ship.get_deck(*location)

if deck.is_alive:
ship.fire(location[0], location[1])
if ship.is_drowned:
return "Sunk!"
return "Hit!"
return "Miss!"

def print_field(self) -> None:
for row in range(10):
for col in range(10):
location = (row, col)
if location in self.field:
ship = self.field[location]
deck = ship.get_deck(row, col)
if deck.is_alive:
print(u"\u25A1", end=" ")
elif ship.is_drowned:
print("x", end=" ")
else:
print("*", end=" ")
else:
print("~", end=" ")
print()
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