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Develop #435
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Develop #435
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,34 +1,100 @@ | ||
class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__( | ||
self, row: int, | ||
column: int, | ||
is_alive: bool = True, | ||
is_hit: bool = False | ||
) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
self.is_hit = is_hit | ||
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||
|
||
class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__(self, start: int, end: int, is_drowned: bool = False) -> None: | ||
self.start = start | ||
self.end = end | ||
self.is_drowned = is_drowned | ||
self.decks = [ | ||
Deck(row, column) | ||
for row in range(start[0], end[0] + 1) | ||
for column in range(start[1], end[1] + 1) | ||
] | ||
|
||
def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
def get_deck(self, row: int, column: int) -> Deck: | ||
for deck in self.decks: | ||
if deck.row == row and deck.column == column: | ||
return deck | ||
|
||
def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
def fire(self, row: int, column: int) -> None: | ||
deck = self.get_deck(row, column) | ||
if deck: | ||
deck.is_alive = False | ||
deck.is_hit = True | ||
if all(not d.is_alive for d in self.decks): | ||
self.is_drowned = True | ||
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||
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||
class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
|
||
def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__(self, ships: list[tuple]) -> None: | ||
self.field = {} | ||
self.ships = ships | ||
self._validate_field() | ||
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||
for location in ships: | ||
ship = Ship(location[0], location[1]) | ||
for row in range(location[0][0], location[1][0] + 1): | ||
for column in range(location[0][1], location[1][1] + 1): | ||
self.field[(row, column)] = ship | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can iterate over ship.decks |
||
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def fire(self, location: tuple) -> str: | ||
if location not in self.field: | ||
return "Miss!" | ||
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ship = self.field[location] | ||
ship.fire(location[0], location[1]) | ||
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if ship.is_drowned: | ||
return "Sunk!" | ||
return "Hit!" | ||
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def print_field(self) -> None: | ||
for row in range(10): | ||
for col in range(10): | ||
if (row, col) not in self.field: | ||
print("~", end=" ") | ||
ship = self.field.get((row, col)) | ||
if ship: | ||
if ship.is_drowned: | ||
print("x", end=" ") | ||
deck = ship.get_deck(row, col) | ||
if deck.is_alive: | ||
print("\u25A1", end=" ") | ||
elif deck.is_hit and not ship.is_drowned: | ||
print("*", end=" ") | ||
print() | ||
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def _validate_field(self) -> None: | ||
total_ships = len(self.ships) | ||
single_deck = double_deck = triple_deck = quadruple_deck = 0 | ||
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for start, end in self.ships: | ||
rows = set(range(start[0], end[0] + 1)) | ||
cols = set(range(start[1], end[1] + 1)) | ||
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if len(rows) == 1 and len(cols) == 1: | ||
single_deck += 1 | ||
elif len(rows) == 2 or len(cols) == 2: | ||
double_deck += 1 | ||
elif len(rows) == 3 or len(cols) == 3: | ||
triple_deck += 1 | ||
elif len(rows) == 4 or len(cols) == 4: | ||
quadruple_deck += 1 | ||
|
||
if (total_ships != 10 | ||
or single_deck != 4 | ||
or double_deck != 3 | ||
or triple_deck != 2 | ||
or quadruple_deck != 1): | ||
raise ValueError("Invalid ship placement!") |
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This is redundant
deck.is_alive always equal to not deck.is_hit