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Solution #522
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Solution #522
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,34 +1,148 @@ | ||
class BattleshipActivationError(Exception): | ||
def __init__( | ||
self, | ||
message: str = "Creating ships doesn't meet the conditions!" | ||
) -> None: | ||
super().__init__(message) | ||
|
||
|
||
class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__( | ||
self, | ||
row: int, | ||
column: int, | ||
is_alive: bool = True | ||
) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
|
||
|
||
class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__( | ||
self, | ||
start: tuple, | ||
end: tuple, | ||
is_drowned: bool = False | ||
) -> None: | ||
self.start = start | ||
self.end = end | ||
self.is_drowned = is_drowned | ||
self.forbidden_cells = set() | ||
self.decks = self.set_decks_list(self.start, self.end) | ||
|
||
def set_decks_list( | ||
self, | ||
start_point: tuple, | ||
end_point: tuple | ||
) -> list[Deck]: | ||
row_s, column_s = start_point | ||
row_e, column_e = end_point | ||
self.get_forbidden_cells(row_s, column_s, row_e, column_e) | ||
if row_s == row_e: | ||
return [ | ||
Deck(row_s, point) for point | ||
in range(column_s, column_e + 1) | ||
] | ||
else: | ||
return [ | ||
Deck(point, column_s) for point | ||
in range(row_s, row_e + 1) | ||
] | ||
|
||
def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
def get_forbidden_cells( | ||
self, | ||
row_start: int, | ||
column_start: int, | ||
row_end: int, | ||
column_end: int | ||
) -> None: | ||
for row in range(max(0, row_start - 1), min((row_end + 2), 10)): | ||
for column in range( | ||
max(0, column_start - 1), | ||
min((column_end + 2), 10) | ||
): | ||
self.forbidden_cells.add((row, column)) | ||
|
||
def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
def get_deck(self, row: int, column: int) -> Deck: | ||
for el in self.decks: | ||
if el.row == row and el.column == column: | ||
return el | ||
|
||
def fire(self, row: int, column: int) -> None: | ||
self.get_deck(row, column).is_alive = False | ||
if all(not deck.is_alive for deck in self.decks): | ||
self.is_drowned = True | ||
|
||
|
||
class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
|
||
def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__(self, ships: list[tuple]) -> None: | ||
self.ships = [Ship(*ship) for ship in ships] | ||
self.field = self.get_field() | ||
self._validate_field(self.ships) | ||
|
||
def get_field(self) -> dict: | ||
field = {} | ||
for ship in self.ships: | ||
for deck in ship.decks: | ||
field[(deck.row, deck.column)] = ship | ||
return field | ||
|
||
@staticmethod | ||
def _validate_field(ships: list[Ship]) -> None: | ||
if len(ships) != 10: | ||
raise BattleshipActivationError( | ||
"The total number of the ships should be 10!" | ||
) | ||
|
||
deck_counter = { | ||
1: [0, 4, "single-deck"], | ||
2: [0, 3, "double-deck"], | ||
3: [0, 2, "three-deck"], | ||
4: [0, 1, "four-deck"] | ||
} | ||
for ship in ships: | ||
deck_counter[len(ship.decks)][0] += 1 | ||
for key, value in deck_counter.items(): | ||
if value[0] != value[1]: | ||
raise BattleshipActivationError( | ||
f"There should be {value[1]} {value[2]} " | ||
f"ships, you have {value[0]}!" | ||
) | ||
|
||
forbidden_area = set() | ||
for ship in ships: | ||
for el in ((deck.row, deck.column) for deck in ship.decks): | ||
if el in forbidden_area: | ||
raise BattleshipActivationError( | ||
f"It is impossible to place the ship here {el}!" | ||
) | ||
forbidden_area.update(ship.forbidden_cells) | ||
|
||
def fire(self, location: tuple) -> str: | ||
if location not in self.field.keys(): | ||
return "Miss!" | ||
else: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Redundant else |
||
ship = self.field[location] | ||
ship.fire(*location) | ||
if ship.is_drowned: | ||
return "Sunk!" | ||
else: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Redundant else |
||
return "Hit!" | ||
|
||
def print_field(self) -> None: | ||
base_field = [["~" for _ in range(10)] for _ in range(10)] | ||
|
||
for location, ship in self.field.items(): | ||
row, column = location | ||
if ship.is_drowned: | ||
base_field[row][column] = "X" | ||
elif ship.get_deck(row, column).is_alive: | ||
base_field[row][column] = "\u25A1" | ||
else: | ||
base_field[row][column] = "\u26A1" | ||
|
||
for line in base_field: | ||
print(line) | ||
print("___________________________________________________") | ||
print("'\u25A1' - alive, '\u26A1' - hit, 'X' - drowned\n") |
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Redundant else