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Usage Actors Characters
P2 Sample Character Sheet
P3 Character Sheet Header
The character sheet has all the general fields from the Modiphius character sheet with a few extra pieces to help with functioning in a VTT. The header includes any identifying information about the character including Name, Species, Rank, Assignment, Environment, Upbringing, and Reputation track. Most of these are determined in character creation. Reputation track is able to be updated by clicking the value that you want to set it to. For instance, Hanor has 10 reputation and if he was to gain 2 more, I would click the number 12 and it would render to that value. If you click the furthest right active track element, it will instead mark that box as inactive (ie. If Hanor only has 1 reputation and clicks the 1 box, it will leave Hanor at 0 Reputation).
P4 Character Sheet Main Section
The first main section contains Attributes, Disciplines, Stress and Determination tracks, and a picture. The Stress and Determination tracks work in a similar way to the Reputation track, click the number you want it to be at. A new picture may be uploaded by clicking the current image. Discipline and Attributes are able to be combined together to perform a task. The player needs to select which Attribute and Discipline they are going to use for the task and then push the "Perform Task" button beneath the Discipline list. This will bring up the roll dialog for tasks, as shown in P5. On this dialog the player can select if they are using any modifiers to the roll like focus or determination (values), if the game master has informed them of any increases to complication range, and how many dice they are using in their dice pool. IMPORTANT NOTE: If a player has used a determination/value to purchase an extra d20 that is rolled at 1 already, do NOT add another number to the "Number of Dice in Pool" because it is already accounted for on the backend. After this, the player can push the Roll Dice button and see the results appear in the chat window. If they need to reroll for any reason, they can use the reroll option in the chat message, which will bring this dialog back. Any rolls they make will be made against the same difficulty (Sum of Attribute and Discipline value from before) but rendered as a new roll in the chat window. The second roll button in this section is the Perform Challenge button, which when pressed brings up a dialog like in P6. This dialog simply takes in the number of dice that the user wants to roll. When you select to roll dice, the results are printed to the chat log, counting success and effects like in P7. Just like with the Task rolls, the user can choose to reroll dice if they wish.
P5 Roll Task Dialog
P6 Roll Challenge Dialog
P7 Chat Window Output
P8 Owned Items
The last section of the character sheet is for the characters owned "items". This includes Talents, Values, Focuses, Injuries, and general Belongings as well as a section for character notes. Talents, Values, Focuses, Injuries, and Belongings are all treated like "items" as far as Foundry is concerned. These CAN be created as a compendium and dragged onto the character sheet if wanted, but those compendiums are not included in this system due to it's unofficial nature. You are also able to add new items to each category ala carte by clicking the gold + on the header of each section. This will add a "New ______" item to the list. At that point you can click the edit icon next to it to modify it as is desired. IMPORTANT NOTE: It isn't super obvious at the moment, but the bottom part of some the Talents and Belongings Dialogs have a section for "Description". You can edit this if you click the "edit" icon below the word "Description". This is where you can put special traits or talent/item information or effects. You are able to click the icon next to the various owned items. On hover they will either show a Chat Bubble or a d20 image. Chat Bubbles will print the item and anything in it's description to the chat window. A d20 will open up the roll dialog for a Challenge Roll. d20 image should only appear for the Weapons in Belongings right now. Values are special in that they have a toggle switch. This is used to indicate when a Value has been "Challenged". It will cross out the Value to signify that it needs to be changed out after the current mission.