-
-
Notifications
You must be signed in to change notification settings - Fork 35.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GTAONode: Implement composite. #28851
Conversation
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
|
We might want to make |
Current progress: Previous GTAO with The denoise pass is still missing but we can maybe make this step configurable so if you don't need best quality you get a bit more performance. I'll do that next. |
@@ -53,12 +54,6 @@ class GTAONode extends TempNode { | |||
|
|||
} | |||
|
|||
getTextureNode() { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I made some changes to this PR, I think it's important to keep getTextureNode()
for external manipulation level, like adding a custom Denoise filter or just a blur without having to do a new render-pass.
I'm removing blendIntensity
too, now with TSL I think it's better that this level of abstraction stays outside the internal Nodes, intensity, blend are things that would only bring more load to the examples since we could use blendIntensity.mix( beauty, beauty.mul( ao )
externally if necessary.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yeah, you think the same think <3 #28851 (comment)
I'm reading the comments now :)
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm fine with your suggested changes. I've only added blendIntensity
now so the implementation can be considered as "complete" and usable in apps.
Related issue: #28844
Description
This PR implements a basic composite for
GTAONode
so the AO is blended to the beauty pass.A simple GUI in the example allows to change the AO blend intensity.