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GTAONode: Implement composite. #28851
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I made some changes to this PR, I think it's important to keep
getTextureNode()
for external manipulation level, like adding a custom Denoise filter or just a blur without having to do a new render-pass.I'm removing
blendIntensity
too, now with TSL I think it's better that this level of abstraction stays outside the internal Nodes, intensity, blend are things that would only bring more load to the examples since we could useblendIntensity.mix( beauty, beauty.mul( ao )
externally if necessary.There was a problem hiding this comment.
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Yeah, you think the same think <3 #28851 (comment)
I'm reading the comments now :)
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I'm fine with your suggested changes. I've only added
blendIntensity
now so the implementation can be considered as "complete" and usable in apps.