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Fixed issue when loading a Sprite from a SpriteAtlas from an Addressable folder in AssetDatabase mode.
Fixed bug in AssetReference "Make Addressable" functionality (when referencing an asset no longer addressable)
Fixed bug with cyclic references in profile variable causing an infinite loop.
Fixed bug where cached asset type could get stuck with DefaultType, an invalid Editor type
Fixed issue where AsyncOperationHandle.Completed is called after AsyncOperationHandle.Task returns when the handle is already done.
Fixed some faulty logic in GetDownloadStatus() when errors occur
Removed extra dependencies that were being flagged as modified when running Check For Content Update Restrictions.
Fixed a bug where the result of a Task could be inconsistent and return null given certain race conditions
Fixed bug where UnloadSceneAsync decreased ref count more than once, and added unload scene to Release if ref count goes to zero
Fixed issue where a popup appears when an AddressableAsset file is being modified even if the file is checked out locally.
Fixed bug where fast mode wasn't showing events in the profiler
Remove check for isUpdating and isCompiling so GetSettings(true) still tries to load the settings when compiling or updating
Fixed issue where modified local static bundle dependencies fail to load after updating a previous build. Fix is compatible with older shipped content.