Releases
1.19.11
[1.19.11] - 2021-10-23
Fixed issue with missing reference exception when using addressables where content has not been built.
Added warning that LZMA compression is not available for WebGL AssetBundles.
Fixed issue were getting a Group Template fails where the project name or parent directory ended in "Assets".
Fixed issue where option to build Addressables when building a Player where displayed for unsupported editor versions.
Fixed issue where hosting services filters ip addresses when entering playmode and no services are in use
Fixed "Editor Hosted" LoadPath, to work with active local Editor hosting service
Fixed error where creating new groups would lead to errors if the default build and load path variables were not present in one's profile settings.
Modified the behavior of AssetReference.editorAsset and AssetReference.SetEditorAsset to be more consistent and intuitive
Fixed issue where upgrading from versions that didn't have ProfileGroupTypes was causing issues during builds.
You can’t perform that action at this time.