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fix: correctly reflect damage #1941

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Dec 7, 2023
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4 changes: 2 additions & 2 deletions src/game/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6059,8 +6059,8 @@ bool Game::combatBlockHit(CombatDamage &damage, std::shared_ptr<Creature> attack
if (damage.secondary.type != COMBAT_NONE) {
// Damage reflection secondary
if (!damage.extension && attacker && target->getMonster()) {
uint32_t secondaryReflectPercent = target->getReflectPercent(damage.secondary.type, true);
uint32_t secondaryReflectFlat = target->getReflectFlat(damage.secondary.type, true);
int32_t secondaryReflectPercent = target->getReflectPercent(damage.secondary.type, true);
int32_t secondaryReflectFlat = target->getReflectFlat(damage.secondary.type, true);
if (secondaryReflectPercent > 0 || secondaryReflectFlat > 0) {
if (!canReflect) {
damageReflected.primary.type = damage.secondary.type;
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