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feat: removeBreakWeaponsCharges instead of removeBeginningWeaponAmmunition #2437
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* removeBreakWeaponsCharges now works for all weapons that have break chance
Equipping a two-handed weapon using keybind and then unequipping it placed the two-handed weapon in right hand. The change makes the right hand not a possible slot for a two-handed weapon which forces it to be placed in backpack similar to other equipment.
Warnings when starting the server.
Revert send mistake from: c6895eb
This doesnt solve the same use case as the feature you removed. Your feature:
The other feature
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players still use , if using my codeThe people involved simply don't want help with the project. As the Creator and founder of Crystal server, I would be fully capable of collaborating with the project, but I realize that the people involved only want money. That's why the project isn't going forward and it's full of bugs..... they're putting the map above the distro. |
With your change all types are affected. With the previous it was only the beginning ammo types etc. Not same feature imo. |
And i use the existing feature since i still want players to purchase ammo such as diamond arrows. |
• Initialized variables • Guaranteed that there is no division by 0, avoiding crash
Resolves #2442 Co-authored-by: Lpcordovilll <[email protected]>
Added some missing wheel modifiers. Fixed some wrong wheel slots.
Log moved to trace and fixed a minor error in the deactivation logic.
This update significantly improves the interaction with banking NPCs by addressing the issue where NPCs would drop gold on the ground if a player didn't have enough free slots in their backpack or enough carrying capacity. Now, instead of dropping the gold, the NPC will warn the player about the lack of space or capacity, preventing potential loss of gold. This change ensures a smoother and more intuitive banking experience, keeping players' assets secure and enhancing overall gameplay satisfaction. Fixes #2290. Tested scenarios include withdrawing gold with full backpacks and exceeding carrying capacity, with NPCs now providing warnings instead of dropping gold.
The NPC Cledwyn, who performs enchant/recharge of various items in exchange for silver tokens is ALWAYS charging 2 silver tokens for each operation. However, some of them should cost 5 silver tokens.
Description
Update break weapown code to work with all break weapons
How Has This Been Tested
Always use on my old Crystal Server