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fix: quests from version 11 revised #2938
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Before only a normal player could pull a lever and go to the boss room even though that wasn't the minimum requirement.
I'm testing more possibilities.
I've converted the PR to Draft while it's in development. |
This is already set up.
…nto Review-Quests-V11
The levers for the bosses are on an old and non-standard model, they need to be standardized to make it easier to maintain and implement future features. I'm going to make the lib available so that you can be set up with the new standard. In the file there is an example of how the “config” table works with all the resources you'll need. I will also provide some examples of levers that use the “onUseExtra” resource for extra resources. |
At this time I will keep the levers as they are, since they have been tested and are working as expected for the quest. Nothing prevents this from being updated if necessary in the future. There has already been extensive discussion about this. |
Fortunately, the https://github.com/Glatharth/canary/tree/Review-Quests-V12 A few points to consider:
In the code files I modified, I’ve left some notes:
If I'm wrong somewhere you can correct me, I haven't checked everything, they're just observations. |
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@htc16 could you check the files @Glatharth provided?
I will not retest everything I have already done, if you want to bring this to this PR feel free or wait for the PR to be merged and make a bosslever PR. Thank you. |
Updated global map: |
Quality Gate passedIssues Measures |
Fixing the PR #2938 levers and related parts. Since the original code was quite extensive, perhaps some mechanics that should have been done when pulling the lever were removed.
Description
At position (32454, 32115, 7) change port id 6251 to port id 6252
at position {x = 31978, y = 32852, z = 14} the vortex goes to {x = 31975, y = 32858, z = 15}
at position {x = 31977, y = 32861, z = 15} the vortex goes to {x = 31981, y = 32850, z = 14}
at position {x = 31978, y = 32842, z = 14} the vortex goes to {x = 31975, y = 32842, z = 15}
at position {x = 31977, y = 32845, z = 15} the vortex goes to {x = 31981, y = 32843, z = 14}
at position {x = 31994, y = 32842, z = 14} the vortex goes to {x = 31992, y = 32842, z = 15}
at position {x = 31993, y = 32845, z = 15} the vortex goes to {x = 31991, y = 32844, z = 14}
at position {x = 31994, y = 32852, z = 14} the vortex goes to {x = 31991, y = 32858, z = 15}
at position {x = 31993, y = 32861, z = 15} the vortex goes to {x = 31991, y = 32850, z = 14}
In this position (33598, 30996, 12) you need to fill in item 1128, as it is obstructing the view below.
At position (33597, 30996, 14) remove the actionid that exists in this teleport as I will go up through tables.
At position (33583, 30992, 14) remove the actionid and uniqueid, as this is already set at initialization by the table.
At position (33584, 31004, 15) this line appears on the screen when you are in the lever room.
At position (32723, 31582, 8) there is an error in the tile.
at position (32736, 31450, 8) has item id 837, replace with id 27866.
at position (32736, 31451, 8) has item id 837, replace with id 27866.
at position (32736, 31452, 8) has item id 840, replace with id 25739.
At position (32761, 31523, 9) replace port id 5115 with 5116
In area (33188, 31894, 15), you need to close the black side of the client screen.
at position (33131, 31920, 8) you need to fill in to not display this on the floor below.
at position (33173, 31834, 15) you need to fill in to avoid displaying a black screen on the client.
at position (33155, 31860, 15) a black line and a gray line appear on the client.
Delete the npc and area at position (10253, 10033, 1)
At position {x = 33829, y = 32187, z = 14} put actionid 0
At position {x = 33982, y = 32234, z = 14} put actionid 0
At position {x = 33831, y = 32138, z = 14} put actionid 0
At position {x = 34021, y = 32037, z = 14} put actionid 0
At position {x = 33784, y = 32205, z = 14} put actionid 0
At position {x = 33921, y = 32402, z = 14} put actionid 0
I'm currently working on adding all quests to the PR. Given the large number of quests, I would like to ask for your help and collaboration to close this PR as quickly as possible. If you are interested in helping, choose one of the quests to review, open a PR for it, and link to this PR. All help is welcome!
Note1: my focus is on quests, therefore, the quest log for a quest may be missing as this is not shown in the quest tutorial lists. I study tutorials and release fix ones or develop something related to the tutorial.
Note2: I have limitations as this is the first time I am willing to do this, so please consider that some codes may not be the best but what matters is the intention and this can be improved in the future if someone finds it appropriate to do so.
Note3: I'm taking the opportunity to catalog all the aids and uids so that we can eventually modify and change them in the future directly through the script.
Note4: this PR needs some updates to the map that were reported above.
Note5: I was unable to place the writings in the books, only through the map editor, but this did not influence the development of the quest, so I left this for a future review.
Behavior
Real
I reviewed and corrected any quests that weren't working.
Delete options that are not relevant.
How this was tested
As I reviewed and modified the codes, I tested them.
Test Setup:
Checklist