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Add skinning support to glTF exporter #7197
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1b3cb44
Add skinning support to glTF exporter
willeastcott c3e9a2f
Move writeSkins function up a bit
willeastcott df4adf6
Lint fixes
willeastcott 8c0b883
Remove skin property from geometry
willeastcott ee1c850
Use getComponentType
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Slight problem here is that the engine supports different skin for each mesh instance in the array here, but glTF does not.
We should check all meshInstances in this array, and they must point to the same skin. If they point to different skins, or some do not link to any skin, we should probably log a warning and skip skinning.
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Hmm. Any objection to opening a new issue on this and fixing it in a follow up PR? I want to keep this PR reasonably simple and there might be some nuance to how we want to deal with the case you mention.