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Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.

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My own graphic library

Graphics library that render polygons without external frameworks

WEB

https://acolmenero.com/graphic-library/

Tools

Used tools during development and testing:

Right Triangle Calculator

https://www.calculator.net/right-triangle-calculator.html

Pythagorean Theorem Calculator

https://www.calculator.net/pythagorean-theorem-calculator.html

Low of sines Calculator

https://www.omnicalculator.com/math/law-of-sines

Scientific Notation Converter

https://www.calculatorsoup.com/calculators/math/scientific-notation-converter.php

Vector normal to plane Calculator

https://www.vcalc.com/wiki/vector-normal-to-a-plane

Find normal vector to a plane

https://web.ma.utexas.edu/users/m408m/Display12-5-4.shtml

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Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.

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