About This project represents the use of Z-Buffer for rendering of basic 3D objects.
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Updated
Jun 17, 2023 - C#
About This project represents the use of Z-Buffer for rendering of basic 3D objects.
a spinning ascii donut
Software-based rasterization library
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
This project represents the use of Z-Buffer for rendering of basic 3D objects.
PixSoR - Pixel Software Renderer with Shader Emulation.
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
Own written engine for FPS games.
Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Graphics system. Scene view, adding objects, transformation and parametrization of them.
Z-Buffer Rendering System with OpenGL
Courseworks for the graphics module using OpenGL and Bullet Physics Engine
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Phong Lighting Model with Shadow
Using OpenGL to create computed-aided graphics.
Fourth-degree Computer Engineering subject at Universitat de Barcelona
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