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Types: Advancements
type: BlockBreak
value: OAK_LOG,ACACIA_LOG,SPRUCE_LOG
amount: 10
type
: BlockBreak
value
: List of blocks separated with ,
that qualify for this advancement to be broken, see Materials for list of block names. Can be any
to accept any block or be prefixed with !
to not qualify those blocks but qualify all others
amount
: The amount of the qualified blocks must be broken
type: BlockPlace
value: OAK_LOG,ACACIA_LOG,SPRUCE_LOG
amount: 10
type
: BlockPlace
value
: List of blocks separated with ,
that qualify for this advancement to be placed, see Materials for list of block names. Can be any
to accept any block or be prefixed with !
to not qualify those blocks but qualify all others
amount
: The amount of the qualified blocks must be placed
type: blockstravelled
value:
amount: 10
type
: blockstravelled
value
: will be ignored
amount
: the amount of blocks that must be travelled
type: breedentity
value: !CHICKEN,PIG
amount: 10
type
: BreedEntity
value
: List of entity types separated with ,
that qualify for this advancement to be bred, see EntityType for list of entity type names. Can be any
to accept any entity or be prefixed with !
to not qualify those entities but qualify all others
amount
: The amount of qualified entities that must be bred
type: brew
value: NIGHT_VISION
amount: 1
type
: Brew Potion
value
: List of PotionEffect types that should be the result of this brewing operation, see PotionEffectTypes for list of effect types. Can be any
to accept any statistic or be prefixed with !
to not qualify those effect types but qualify all others
amount
: The amount of things to be smelt to get these resulting items.
type: chat
value: Welcome
amount: 10
type
: chat
value
: What must be included in the said message to be count, can be 'any' to count all messages
amount
: Amount of times a message must be sent
type: craftitem
value: COOKIE,COMPAS
amount: 10
type
: CraftItem
value
: List of items separated with ,
that qualify for this advancement to be crafted, see Materials for list of item names. Can be any
to accept any item or be prefixed with !
to not qualify those items but qualify all others
amount
: The number of items that must be crafted
type: consume
value: COOKIE,COOKED_COD
amount: 10
type
: Consume
value
: List of items separated with ,
that qualify for this advancement to be consumed, see Materials for list of item names. Can be any
to accept any item or be prefixed with !
to not qualify those items but qualify all others
amount
: The number of items that must be consumed
type: catchfish
value: SADDLE,COD
amount: 10
type
: CatchFish
value
: List of items separated with ,
that qualify for this advancement to be caught with a fishing rod, see Materials for list of item names. Can be any
to accept any item or be prefixed with !
to not qualify those items but qualify all others
amount
: The number of items that must be caught with a fishing rod
type: damagetaken
value: DROWNING
amount: 500
type
: DamageTaken
value
: List of causes separated with ,
that qualify for this advancement to be taken by the player, see DamageCause for list of item names. Can be any
to accept any cause or be prefixed with !
to not qualify those causes but qualify all others
amount
: The number of damage taken by the player
type: damagedealt
value: COW,PIG,PLAYER
amount: 500
type
: DamageTaken
value
: List of entity types separated with ,
that qualify for this advancement to be damaged by the player, see EntityType for list of entity type names. Can be any
to accept any entity or be prefixed with !
to not qualify those entities but qualify all others
amount
: The number of damage dealt by the player
type: executecommand
value: "/coolcommand"
amount: 1
type
: ExecuteCommand
value
: List of commands separated with ,
that qualify for this advancement to be executed by the player. Can be any
to accept any entity or be prefixed with !
to not qualify those commands but to qualify all others. Make sure to include the / in the value!
amount
: The number of times the player must execute this command
type: enchant
value: KNOCKBACK-1,DURABILITY-2
amount: 2
type
: Enchant
value
: List of enchantments that qualify formatted as ENCHANT-LEVEL
, see Enchantments for list of material names. Can be any
to accept any enchantment.
amount
: The number of items to be enchanted.
type: harvest
value: SWEET_BERRIES
amount: 10
type
: Harvest (A 'harvest' is when a block drops an item (usually some sort of crop) and changes state, but is not broken in order to drop the item. [From spigot javadoc])
value
: List of item types separated with ,
that qualify for this advancement to be broken, see ItemTypes for list of item types names. Can be any
to accept any block or be prefixed with !
to not qualify those items but qualify all others.
amount
: The amount times such an item should be harvested.
type: impossible
value:
amount: 100
type
: Impossible
value
: Will be ignored
amount
: The total number of progress that must be granted to this advancement via /ca grantimpossible for the player
type: join
value:
amount: 10
type
: Join
value
: Will be ignored
amount
: The number of times the player must join
type: killentity
value: COW,PIG,PLAYER
amount: 500
type
: KillEntity
value
: List of entity types separated with ,
that qualify for this advancement to be killed by the player, see EntityType for list of entity type names. Can be any
to accept any entity or be prefixed with !
to not qualify those entities but qualify all others
amount
: The number of entities killed by the player
type: leave
value:
amount: 10
type
: Leave
value
: Will be ignored
amount
: The number of times the player must leave
type: money
value: 'gain'
amount: 10000
type
: Money
value
: Either gain
to count the money gained, spend
to count the money lost, or reach
to reach a specific amount.
amount
: The amount of money gained, spend, or reached
type: obtainitem
value: OAK_PLANKS,DARK_OAK_PLANKS,SPURCE_PLANKS
amount: 128
type
: ObtainItem
value
: The items will be counted for the amount of items you need to obtain, in this example the player needs 128 planks in their inventory that are either OAK_PLANKS, DARK_OAK_PLANKS or SPURCE_PLANKS. This has to be a list of items separated with ,
. See Materials for a list of item names. Can be any
to accept any item or be prefixed with !
to not qualify those items but qualify all others
amount
: The number of items the player needs to have in their inventory to complete this advancement
type: playtime
value: 'any'
amount: 100
type
: PlayTime
value
: The world name (the name of the directory, not the dimension name) the player must play in, can be any
to accept any world
amount
: The number of minutes played in the said world
type: raidfinish
value:
amount: 10
type
: RaidFinish
value
: will be ignored
amount
: The number of raids the player must finish
type: rideentity
value: HORSE
amount: 200
type
: RideEntity
value
: List of entity types that can be ridden, see EntityTypes for list of entity types. Can be any
to accept any statistic or be prefixed with !
to not qualify those entity types but qualify all others
amount
: The amount of blocks that must be ridden.
type: regionstay
value: home,house
amount: 60
type
: RegionStay
value
: List of regions which qualify for this advancement separated by a comma
amount
: The amount of seconds which the player needs to stay in this region to complete this advancement
type: shearsheep
value: RED,ORANGE
amount: 10
type
: ShearSheep
value
: List of dye colors separated with ,
that qualify for this advancement to be sheared by the player, see DyeColor for list of dye color names. Can be any
to accept any color or be prefixed with !
to not qualify those colors but qualify all others
amount
: The number of sheep's sheared by the player
type: statistic
value: PIG_ONE_CM
amount: 10000
type
: Statistic
value
: List of statistics separated with ,
that qualify for this advancement to be counted, see Statistic for list of stistic names. Can be any
to accept any statistic or be prefixed with !
to not qualify those statistics but qualify all others
amount
: The amount the statistic should be increased with
type: smelting
value: IRON_INGOT,GOLD_INGOT
amount: 2
type
: Smelting
value
: List of material types that should be the result of this smelting operation, see Materials for list of material names. Can be any
to accept any statistic or be prefixed with !
to not qualify those statistics but qualify all others
amount
: The number of things to be smelt to get these resulting items.
type: taming
value: WOLF
amount: 2
type
: Taming
value
: List of animal types that should be tamed, see EntityTypes for list of Entity Types. Can be any
to accept any statistic or be prefixed with !
to not qualify those statistics but qualify all others
amount
: The number of animals to be tamed.
type: xpchange
value: 'spend'
amount: 1000
type
: XPChange
value
: Either gain
to count the XP gained, spend
to count the XP lost, or reach
to reach a specific amount.
amount
: The amount of XP gained, spend, or reached
type: xplevelchange
value: 'spend'
amount: 1000
type
: XPLevelChange
value
: Either gain
to count the XP levels gained, spend
to count the XP levels lost, or reach
to reach a specific amount.
amount
: The amount of XP levels gained, spend, or reached