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Releases: scemino/engge

Version v0.8.0 Beta

08 Apr 19:37
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Version v0.8.0 Beta Pre-release
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Overview

This release improves the menus, the Help menu is now fully implemented.
Saving a game has been improved also, it should be faster now.
And the actor does not slide instead of walking anymore.

Capture d’écran 2021-04-08 à 20 44 59

Release notes

Bug fixes

  • Missing animation in Trailer alley #269
  • Ransome can't use trampoline #268
  • Notebook has incorrect name #267
  • When loading a game, some object should be here #266
  • Impossible to give tube WC-67 #265
  • Crash when Ransome is trying to remove his makeup #264
  • Some texts are not positioned correctly #263
  • Don't overwrite autosave #262
  • In close up screens we should not see verb's text #258
  • Savegame corrupted if game is saved in Ransome trailer #257
  • Tutorial system still buggy #255
  • deleteObject doesn't delete object #254
  • Menu selection is difficult #251
  • Building issues in Windows #250
  • When loading a savegame, the objects state is not restored #249
  • Actor slides instead of walking #248
  • When closing the door, the room should be in the dark #247
  • The sheriff looks in the wrong direction #246
  • Ransome loses his makeup #245
  • When Boris breaks the light in part 1, no sound is heard #243
  • When Boris speaks, the sound is heard before the text appears #242
  • Wrong talk position #241
  • Lip keeps failing when Boris speaks #240
  • Crash after Ransome flashback #239
  • Suspend threads when game is paused #60

Improvements

  • Save game is slow #261
  • Replace SFML audio #260
  • StartScreen does not look like TWP #259
  • Implement Help menus #256
  • Menu buttons should be shaken when cursor is over #252

Version v0.7.1 Beta

06 Feb 15:49
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Version v0.7.1 Beta Pre-release
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Overview

This release fixes the Windows version, which was broken in v0.7.0.
But it also introduces new features:

  • achievements are now saved during the game
  • new room effects: sepia and VHS (see Videos section below)

Release notes

Bug fixes

  • Version 0.7.0 Beta does not work on Windows #232
  • Crash when using map #237
  • Tutorial system does not work anymore #238
  • Actors disappear after loading a game #235
  • Talking stops the game #234
  • Title screens are not displayed #233

Improvements

  • Implement achievements #125
  • Optional room effects #230
  • Savegames in casual are not visible in load game menu #236
  • Show a message if ggpack not located #59

Videos


Version v0.7.0 Beta

30 Jan 13:01
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Version v0.7.0 Beta Pre-release
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Overview

This release introduces:

  • a new engine based on SDL2
  • a new nice feature: Lighting , I hope you'll enjoy it as much as I do
    Lighting effect
  • the ghost effect and the wobble room effect

See Videos section below to watch the effects.

Release notes

New features

  • Lighting #34
  • Room effects #36

Improvements

  • Hide DebugTools by default #231
  • Room fade #229
  • Save jiggle inventory objects #152
  • Manage inventory #32

Bug fixes

  • Van wheels still rotate when van is stopped #227
  • Volumes can go outside the limits #226
  • Lasers in laser hall are not correctly drawn #225
  • Franklin keeps going up #224
  • Ransome slides on the ladder #223
  • In Hotel Hall a plant is following us #222
  • Missing Animations #221
  • Floating point number generator is wrong #220
  • When I try to give Willie, Boris' room key card, it does nothing #217
  • When we enter in the van, the elevator room is "weird" #216
  • Text max width is not respected #215
  • Ray's check list is not drawn at the correct position #214
  • Swear jar list is empty if not in English #213

Videos



Version v0.6.0 Alpha

22 Jun 18:40
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Here is the new release of engge 🥳

Why did it take so long ?
I wanted with this release to be able to finish Thimbleweed Park with engge, and after 83 issues fixed, I did it !!

What ? Does it mean the project is finished ? There is no more bug ?
Huh 🤔... no, there are still a lot of bugs and weird behaviors, but it should be possible to finish the game (maybe I introduced regressions during my progress).

As usual, thanks to @Mac1512 who found several issues and to @neuromancer.

Here comes the details of this release:

  • [bug] Actors keep their mouth opened after talking #212
  • [bug] When eating the hot dog, the motor hangs #211
  • [bug] Engge crashes when Boris gives an object to willie in Part 1 #210
  • [bug] Impossible to leave the coroner's room #209
  • [bug] Some room should not be accessible #208
  • [bug] Invalid object state when loading a game #207
  • [bug] Boris cannot open gate from a loaded game #206
  • [bug] Actor cannot be selected anymore #205
  • [bug] Offset should not change Z-order #204
  • [bug] Some verbs shouldn't be possible with actors #203
  • [bug] In Laser Hall the camera travelling does not work #202
  • [bug] In Laser Hall the lasers are invisibles #201
  • [enhancement] Add missing callbacks #200
  • [bug] Script error in robot harms hall #199
  • [bug] Crash when using Chuck's office computer after typing password #198
  • [bug] Script error when actorPreWalk is set to null #197
  • [bug] Impossible to use jumper board #196
  • [bug] Fix regression: actors cannot deliver objects #195
  • [bug] Impossible to open the handbook #194
  • [bug] Ransome does not want to give the theremin record to anyone #193
  • [bug] In the bunker, the cutscene never ends, the elevator doe not close #192
  • [bug] Script error when hotel manager calls the Pigeon Bros. #191
  • [bug] Bad camera tracking when getting the Book of the Dead #190
  • [bug] Impossible to talk to the Book of the dead #189
  • [bug] Weird animation when Ransome is using the trampoline #188
  • [bug] Impossible to choose a path in the forest maze #187
  • [bug] Impossible to decode the will #186
  • [bug] Crash when looking at cancelled check #185
  • [bug] Script error when entering Sexy Riker's room #184
  • [bug] Impossible to quit the dialog with the dragon #183
  • [bug] Errors during dialog when calling the radio station #182
  • [bug] Script error when using county map #181
  • [bug] Script error when entering RadioStation #180
  • [bug] Crash when entering MansionLibrary after part 4 #179
  • [bug] Impossible to scare annoying kid #178
  • [bug] Script error when ghost Franklin becomes a ghost #177
  • [bug] Script error when ghost Franklin is exiting the elevator #176
  • [bug] Crash when switching the first time to Franklin in ghost #175
  • [bug] Franklin should not be killed in the hall #174
  • [bug] stopThread can corrupt savegames for TWP #173
  • [bug] When Franklin is killed, Reyes appears in the hall #172
  • [bug] The sign light is off when starting a new game (Part 1) #170
  • [bug] The hotel rooms have incorrect name #169
  • [closed] script failure, index x does not exist #168
  • [closed] engge closes unexpectedly when accessing the options menu or saving game, normally the second time #167
  • [enhancement] Path request for ggpack files #166
  • [bug] Callbacks with a parameter should be saved/loaded #165
  • [bug] Fail to call a callback when exiting elevator #164
  • [bug] Franklin in the elevator is not at the right place #163
  • [bug] Franklin cannot put his glasses on #162
  • [bug] Annoying kid is not at the right position #161
  • [bug] Franklin is floating even if he is not a ghost #160
  • [bug] In Nickel, it's not possible to use the county map on copytron #159
  • [bug] Dialog freeze when talking with Reyes in sewer #158
  • [bug] Delores dancing never stops #157
  • [bug] Impossible to use 2 objects together if it requires to scroll inventory #156
  • [bug] Crash when reading a library book #155
  • [bug] Library books are not at the good positions and have no name #154
  • [bug] Save game corrupts some costumes #153
  • [bug] After introducing Delores, it crashes #151
  • [bug] Lenore dialog never ending #150
  • [bug] Animation looping infinitely #149
  • [bug] Ransome money cannot be picked up #148
  • [bug] Option toilet paper over does not work #147
  • [bug] Crash pickupReplacementObject #146
  • [bug] Script error when comparing integer to null #145
  • [enhancement] Add a console #143
  • [enhancement] Add show hotspot with tab key #142
  • [bug] Script error when meeting Natalie #141
  • [bug] Crash when entering the bookstore #140
  • [bug] Crash when switching to actor with thimblecon ticket #139
  • [enhancement] Franklin icon is wrong when he is a ghost #138
  • [bug] Error in script when switching to franklin #137
  • [bug] No actor in county map #136
  • [bug] Crash when discussing with Leonard #135
  • [bug] Crash when a sound is coming from an object which is deleted #134
  • [bug] Crash when entering "Ricky's cakes" #133
  • [bug] ZOrder issues #131
  • [bug] Memory leak #130
  • [enhancement] Add Input mappings #129
  • [bug] If Ray starts dialog with Reyes, nothing happens #128
  • [bug] Actors have a hat after loading a game #127
  • [enhancement] Actors are not selectable when it should #126
  • [bug] Failures observed in script execution in dialogue between Ray and Reyes #123
  • [bug] When using the verb "Talk to" with Willie, Boris does not walk to the good position #105
  • [enhancement] Actor icons does not have the correct size #56
  • [bug][help wanted] Layer still wrong [#52](https://github.com/scemino/en...
Read more

Version v0.5.0 Alpha

30 Apr 15:20
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This release introduces the load/save games feature, and wait...

Yes! your savegames are compatible with Thimbleweed Park, it means you can use the savegames from Thimbleweed Park 👍

This feature wouldn't be here today without the help of @atom0s, thanks for all his explanations, he did an amazing work 👏
And a big thank to @Mac1512 who found a last minute big issue with Windows version.

  • [enhancement] Savegames management #31
  • [enhancement] Dialog conditions not implemented #124
  • [enhancement] Missing animations in dialog #122
  • [enhancement] Dialog choices margins are too big #121
  • [enhancement] Add fade animation when switching on/off HUD #120
  • [enhancement] Callbacks not called #20

Version v0.4.0 Alpha

03 Apr 12:48
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This release introduces the tutorial system and fix some bugs.

Here comes the details:

  • [bug] Willie's head blinks when he sleeps and he's snoring #119
  • [bug] Tutorial arrows should be above inventory #118
  • [bug] findScreenPosition is wrong with object in inventory #117
  • [bug] When the first dialogue option between Ray and Reyes is selected, the other actor does not give any answer the first time #116
  • [bug] Tutorial texts do not appear #115
  • [bug] Willie doesn't usually fall asleep when dialog options have been selected. #114
  • [bug] Observed failures in the execution of two scripts #113
  • [bug] There are still bugs when applying the translation from the start screen the first time the engine starts at the UI menus #112
  • [closed] Boris can escape of the screen #111
  • [bug] The dialogs are not visible #110
  • [enhancement] Once a new game is started, even if the language has been changed, the menu options are still in English #109
  • [duplicate] When the "opening" room is executed the vegetation remains static #108
  • [bug] Actor text size is too small #107
  • [enhancement] The mouse cursor of the game (Cross) disappears when the dialogue with the sisters "Pigeon Brothers" begins #106
  • [enhancement] Stars are shinning one pixel off #100
  • [bug] Actor text should be wrapped #51

As usual thanks goes to @neuromancer & @Mac1512 who found several bugs

Version 0.3.0 Alpha

23 Feb 19:56
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This release fix an important bug in Windows where it was not possible to talk to other actors.
You can now skip cutscenes and dialogs.

  • [enhancement] When you try to press escape during the intro, engge should show a "prohibition symbol" on the upper left corner #104
  • [enhancement] Pause should be allowed at any time, even during the intro #103
  • [enhancement] Fix Windows compilation #87
  • [enhancement] run function should be called when actor running #85
  • [enhancement] Feature request: Release early, release often #49
  • [enhancement] UI: start screen, options, etc... #35
  • [enhancement] Feature request: allow left-click to advance dialogue #95
  • [enhancement] Feature request: allow to skip intro or cutscenes #99
  • [enhancement] Selectable actor is not able to talk to other selectable actor #92
  • [bug] Dialogues fail in Windows #102
  • [bug] Selection of dialog choices is difficult #101
  • [bug] Certain animations do not work correctly #97
  • [bug] When you start a new game, the music on the start screen keeps playing #96
  • [bug] The behavior when you give something to a charecter is upside down #94
  • [bug] You can still switch to Boris after playing the first chapter #93
  • [bug] Sheriff disappears at first meeting #91
  • [bug] When animation not found actor disappears #90
  • [bug] Text is written on top of another text in translation into another language #89
  • [bug] Failure appears double box checked in EasyHardMode #88
  • [bug] Implement createObject with no parameter #86

Thanks to @neuromancer & @Mac1512 who found several bugs

Version 0.2.0 Alpha

09 Feb 19:45
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This release should be more stable, a lot of issues have been fixed, especially thread issues and pathfinding issues.

Here is an exhaustive list of issues:

  • [bug] When Ray gives Reyes the polaroid film, Reyes should say "Happy to help." #82
  • [bug] Incorrect value in the "sayLine" variable passed as a parameter in function "ScriptEngine :: call()" #81
  • [bug] Actor disappears when picking an object not in room #80
  • [bug] Actor says "There's no film in the camera" even if it's false #79
  • [bug] We can't hear Reyes say "Body..." #78
  • [bug] Some text don't appear #77
  • [bug] Actors have their mouth open by default #76
  • [bug] Actor vanishes if sentence contains {eyes_left} or {eyes_right} #75
  • [bug] Some texts have weird characters #74
  • [bug] Actor lip animation is too short #73
  • [bug] Pathfinding is still wrong #72
  • [bug] When entering a room, camera is not reset #71
  • [bug] The sound in animation does not work #70
  • [bug] Actor slides #69
  • [bug] Preferences are not loaded #68
  • [bug] Actor vanishes if sentence contains {notalk} #67
  • [bug] Animation with only 1 layer #66
  • [bug] Fails to execute a second cutscene #65
  • [bug] Crash with inventory object with animation #64
  • [bug] cameraAt with object as target is wrong #63
  • [bug] The actor talk is too short #62
  • [bug] Some actors don't talk anymore #61
  • [bug] cameraAt crash with actor as argument #58
  • [bug] Some object shouldn't be touchable #55
  • [bug] Stop sentence when click elsewhere #54
  • [bug] Some animations are wrong #50
  • [bug] Fix Pathfinding #46
  • [enhancement] Improve thread management #57
  • [enhancement] Implement actor run #53
  • [enhancement] Use id to have a bridge between squirrel object and C++ object #47

Thanks to:

  • @Mac1512 who found a lot of bugs and provides me a lot of details.
  • @neuromancer for his "portable binary" for Linux

Version 0.1.0 Alpha

31 Oct 12:04
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v0.1.0-alpha

Update CI to release versions