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China Lark Nerf Issue: #34980 #35264

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YoungThugSS14
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About the PR

Fixes Issue #34980 I made the Chinalake only have the ability to contain 1 round, along with making it a requirement to weld the weapon.

Why / Balance

Alot of people in the comments of the original issue, thought it would be a good idea to reduce it to 1 round, I also decided to make the wield change because I feel like somebody shouldn't be able to use a grenade launcher with one hand.

Technical details

Capacity of Chinalake reduced to 1, along with the gun having the GunRequiresWield component.

Media

N/A

Requirements

Breaking changes

N/A

Changelog

🆑

  • tweak: The Chinalake can only hold 1 explosive at a time, along with it needing to be wielded to use it.

@github-actions github-actions bot added size/XS Denotes a PR that changes 0-9 lines. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Feb 17, 2025
@keronshb
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I don't think this is going to be the solution for this.
There's a bigger balance pass that needs to be made and just changing this value isn't going to really fix anything other than be an omega nerf.

Item Balance isn't frozen but it is restricted - #8524

@YoungThugSS14
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I don't think this is going to be the solution for this. There's a bigger balance pass that needs to be made and just changing this value isn't going to really fix anything other than be an omega nerf.

Item Balance isn't frozen but it is restricted - #8524

This likely won’t be the full solution, and obviously people have better solutions than me, but I think the chinalake needs a temporary change to give more options for lone ops and nukies, to encourage creativity.

@keronshb
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I don't think this is going to be the solution for this. There's a bigger balance pass that needs to be made and just changing this value isn't going to really fix anything other than be an omega nerf.
Item Balance isn't frozen but it is restricted - #8524

This likely won’t be the full solution, and obviously people have better solutions than me, but I think the chinalake needs a temporary change to give more options for lone ops and nukies, to encourage creativity.

We're currently not interested in making temporary changes and smaller balance passes like this without looking at the bigger picture.

@foboscheshir
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just delete it?

@LaCumbiaDelCoronavirus
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suggestion:
let chinalake stay as being fireable even when unwielded
and keep the original ammo capacity
but just increase the delay between each shot

@Pumkin69
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the actual balance change would likely need to touch a lot of the loneops kit.

@keronshb
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I don't think this is going to be the solution for this. There's a bigger balance pass that needs to be made and just changing this value isn't going to really fix anything other than be an omega nerf.
Item Balance isn't frozen but it is restricted - #8524

This likely won’t be the full solution, and obviously people have better solutions than me, but I think the chinalake needs a temporary change to give more options for lone ops and nukies, to encourage creativity.

We're currently not interested in making temporary changes and smaller balance passes like this without looking at the bigger picture.

Based on this and the restriction, we're going to close this PR.
We're currently actively looking at Traitor/Operative balance.
Thank you for your contribution.

@keronshb keronshb closed this Feb 18, 2025
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5 participants