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Go go hat ignores items with names that are affected by (species) accents
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#35635
opened Mar 3, 2025 by
CroilBird
Detailed Examination Text Editor needs improvements
A: Character/Species
Area: Player characters and species features and content.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#35624
opened Mar 2, 2025 by
slarticodefast
showaccessreaders visual clarity needed
A: Admin Tooling
Area: Admin tooling and moderation.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#35621
opened Mar 2, 2025 by
Skarletto
ConfigurationComponent needs refactoring
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Refactor
Type: Refactor of notable amount of codebase
#35613
opened Mar 2, 2025 by
metalgearsloth
keyPhrase for DetGadget hat cannot be localized
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#35610
opened Mar 1, 2025 by
lzk228
gas inhaling damage isnt capped
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: Atmospherics Code
Changes: Might require knowledge of atmospherics code & calculations.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35607
opened Mar 1, 2025 by
deltanedas
Non-transparency of blood, copper blood and slime is hardcoded
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35598
opened Mar 1, 2025 by
pheenty
Pet carrier could use a refactor
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#35586
opened Feb 28, 2025 by
Killerqu00
Emitter bolts no longer mine
A: Cargo/Salvage
Area: Cargo department or Salvage.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35585
opened Feb 28, 2025 by
K-Dynamic
Slime poison resistance is non-functional
A: Character/Species
Area: Player characters and species features and content.
A: Medical
Area: Medical department, including Chemistry
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35584
opened Feb 28, 2025 by
MozarteanChaos
addbodypart command expects 4 arguments, but only allows 3
A: Admin Tooling
Area: Admin tooling and moderation.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35582
opened Feb 28, 2025 by
TheGrimbeeper
Random maints rooms will overwrite existing entities
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35574
opened Feb 28, 2025 by
K-Dynamic
Displacement Map doesn't know how to handle sprites with delays (animated)
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#35571
opened Feb 28, 2025 by
Velken
Polymorph is buggy with borgs.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35566
opened Feb 27, 2025 by
keronshb
Wizard Fixes & Request Megaissue (Pre Action Refactor, Inquire within, Bypasses Freeze)
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
S: Help Wanted
Status: Requesting additional help for this to be completed.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
T: New Feature
Type: New feature or content, or extending existing content
#35565
opened Feb 27, 2025 by
keronshb
Python has no Suit Storage Sprite
A: Art
Area: Art with no implications for other areas.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: New Feature
Type: New feature or content, or extending existing content
#35560
opened Feb 27, 2025 by
Prole0
Cartridges really need to use compstates / prediction
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Refactor
Type: Refactor of notable amount of codebase
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#35556
opened Feb 27, 2025 by
metalgearsloth
Refactor vent spawn event into a single event with internal randomness
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
T: Refactor
Type: Refactor of notable amount of codebase
#35554
opened Feb 27, 2025 by
SlamBamActionman
Remove JauntSystem
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#35553
opened Feb 27, 2025 by
metalgearsloth
Hitting shift while typing in chat ends toggles off walking.
A: Accessibility
Area: Accessibility settings and features.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35546
opened Feb 27, 2025 by
VerinSenpai
EMAG & Authentification Disruptor both work on APCs
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35545
opened Feb 27, 2025 by
RedBookcase
Instrument UI has Exemplary Title and duplicating itself
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D1: High
Difficulty: Extensive codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35542
opened Feb 26, 2025 by
zzylex
Gun safes have same health as regular closets
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#35534
opened Feb 26, 2025 by
K-Dynamic
Biogenerator always appears to have a beaker inserted
A: Art
Area: Art with no implications for other areas.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#35533
opened Feb 26, 2025 by
K-Dynamic
Round lobby attempting to spawn a window every frame
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D1: High
Difficulty: Extensive codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#35528
opened Feb 26, 2025 by
PotentiallyTom
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