Skip to content

Issues: space-wizards/space-station-14

Issues blocking leaving playtest
#23246 opened Dec 30, 2023 by DrSmugleaf
Open 2
Current Freezes and PR restrictions
#8524 opened May 29, 2022 by wrexbe
Open 24
Project Zero Warnings
#33279 opened Nov 12, 2024 by PJB3005
Open 4
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Go go hat ignores items with names that are affected by (species) accents S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#35635 opened Mar 3, 2025 by CroilBird
Detailed Examination Text Editor needs improvements A: Character/Species Area: Player characters and species features and content. Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#35624 opened Mar 2, 2025 by slarticodefast
showaccessreaders visual clarity needed A: Admin Tooling Area: Admin tooling and moderation. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#35621 opened Mar 2, 2025 by Skarletto
ConfigurationComponent needs refactoring A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Refactor Type: Refactor of notable amount of codebase
#35613 opened Mar 2, 2025 by metalgearsloth
keyPhrase for DetGadget hat cannot be localized A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#35610 opened Mar 1, 2025 by lzk228
gas inhaling damage isnt capped A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: Atmospherics Code Changes: Might require knowledge of atmospherics code & calculations. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35607 opened Mar 1, 2025 by deltanedas
Non-transparency of blood, copper blood and slime is hardcoded A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35598 opened Mar 1, 2025 by pheenty
Pet carrier could use a refactor S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#35586 opened Feb 28, 2025 by Killerqu00
Emitter bolts no longer mine A: Cargo/Salvage Area: Cargo department or Salvage. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35585 opened Feb 28, 2025 by K-Dynamic
Slime poison resistance is non-functional A: Character/Species Area: Player characters and species features and content. A: Medical Area: Medical department, including Chemistry D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35584 opened Feb 28, 2025 by MozarteanChaos
addbodypart command expects 4 arguments, but only allows 3 A: Admin Tooling Area: Admin tooling and moderation. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35582 opened Feb 28, 2025 by TheGrimbeeper
Random maints rooms will overwrite existing entities A: Mapping Area: Maps, or tools used for mapping D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35574 opened Feb 28, 2025 by K-Dynamic
Displacement Map doesn't know how to handle sprites with delays (animated) A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: New Feature Type: New feature or content, or extending existing content T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#35571 opened Feb 28, 2025 by Velken
Polymorph is buggy with borgs. A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35566 opened Feb 27, 2025 by keronshb
Wizard Fixes & Request Megaissue (Pre Action Refactor, Inquire within, Bypasses Freeze) A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Help Wanted Status: Requesting additional help for this to be completed. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes T: Cleanup Type: Code clean-up, without being a full refactor or feature T: New Feature Type: New feature or content, or extending existing content
#35565 opened Feb 27, 2025 by keronshb
Python has no Suit Storage Sprite A: Art Area: Art with no implications for other areas. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Content PR Merged Status: Requires an existing SS14 PR to be merged first. T: New Feature Type: New feature or content, or extending existing content
#35560 opened Feb 27, 2025 by Prole0
Cartridges really need to use compstates / prediction A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Refactor Type: Refactor of notable amount of codebase T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#35556 opened Feb 27, 2025 by metalgearsloth
Refactor vent spawn event into a single event with internal randomness A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature T: Refactor Type: Refactor of notable amount of codebase
#35554 opened Feb 27, 2025 by SlamBamActionman
Remove JauntSystem A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#35553 opened Feb 27, 2025 by metalgearsloth
Hitting shift while typing in chat ends toggles off walking. A: Accessibility Area: Accessibility settings and features. D2: Medium Difficulty: A good amount of codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35546 opened Feb 27, 2025 by VerinSenpai
EMAG & Authentification Disruptor both work on APCs A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35545 opened Feb 27, 2025 by RedBookcase
Instrument UI has Exemplary Title and duplicating itself A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: UI Changes: Might require knowledge of UI design or code. D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35542 opened Feb 26, 2025 by zzylex
Gun safes have same health as regular closets A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#35534 opened Feb 26, 2025 by K-Dynamic
Biogenerator always appears to have a beaker inserted A: Art Area: Art with no implications for other areas. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#35533 opened Feb 26, 2025 by K-Dynamic
Round lobby attempting to spawn a window every frame A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: UI Changes: Might require knowledge of UI design or code. D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#35528 opened Feb 26, 2025 by PotentiallyTom
ProTip! Type g i on any issue or pull request to go back to the issue listing page.