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Beacon Beta 25

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@thommcgrath thommcgrath released this 30 Mar 17:12
· 5407 commits to master since this release

This release works around an expected behavior when Ark is running as a server process. Single player instances are not affected. All server admins should rebuild their loot overrides using this version to get more diverse loot distribution.

Do not use Beacon to import your current Game.ini, as your qualities will be adversely affected. The config lines that Beacon produces are intended to be used by Ark and are pre-multiplied by Ark's multipliers. Importing, however, must assume the values are not pre-multiplied. The recommended way to rebuild your config is by opening your saved ".beacon" file and going to File -> Deploy.

Here's the nitty gritty details
Per numerous discussions online, Ark's weights should all total to 1.0. So two item sets with equal weight should be 0.5 and 0.5. In single player, this appears to be true.

However in server processes, this logic was producing an unbalanced distribution of item sets. Some item sets, decided by an unknown factor, would have a zero or near-zero percent chance of selection. Others would be selected too often. This might actually explain why water jars and crop plots appear in the official drops so often.

The solution was to use a whole integer value instead. Weights now total to 1000, which gives plenty of resolution even at low weights. Immediately, loot should feel more diverse. Single player instances work exactly the same using these new values too.