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Beacon now knows the full stats for every item in Ark Ascended, so the Item Stat Limits editor now allows you to view the limit effects on every official item in the game. By default, it still shows a representative list of items, but the new Filter field can be used to look up the effects on any item for which Beacon knows the stats.
Creature Spawns in Ark Ascended projects has a new tab Weight Multipliers. This allows Beacon to support the DinoSpawnWeightMultipliers config.
The Mods section can now be filtered by game and type.
Added a Stats tab to Ark Ascended engrams in the Mods section.
Added Name Tag to Ark Ascended creatures in the Mods section.
The Filter field in the Mod editor now also matches blueprint UUIDs.
Added a new option for Windows to automatically update to a specific architecture. This prevents Beacon from updating to a 64-bit build on a 64-bit system if, for example, the user is intentionally running a 32-bit build. Most users will have no need for this feature, and the default is automatic, which is consistent with Beacon's existing behavior of always downloading the best match for the system.
Changes
Updated tab labels in the mods picker to better match the Mods section.
The Ark Ascended Item Stat Limits editor shows all 8 stat columns because the game has at least one item for every stat except weight.
The "Compute GFI Codes" tool has been disabled in Ark Ascended projects. This tool does not compute correct codes because the game has a lot of content that is locked until its DLC releases.
Removed the word "Simplified" from "Load Simplified Default Spawns" in the Ark Ascended "Add Spawn Points" window. Beacon's default spawn point data is much more accurate.
Fixes
Fixed truncation of "Load Default Contents When Available" at smaller window sizes.
Fixed Ark Ascended community mods not opening after download.