You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Mod Discovery for Ark: Survival Ascended has a new option "Use Server-Assisted Discovery" on Windows x86 64-bit. This option will not appear on systems that do not support it. When enabled, Mod Discovery will use the Ark: Survival Ascended Dedicated Server files from Steam to achieve perfect results. The client game files will not work for this, but the dedicated server is free and much smaller than the game itself.
Mod Discovery for Ark: Survival Ascended has a new "Replace Previously Discovered Blueprints" option that is enabled by default. Disabling this option will tell Beacon to skip blueprints that have already been discovered, which is useful if you have made changes such as renaming items for clarity.
Ark: Survival Ascended projects and mods are now considered "blueprint providers" just like Beacon's databases. This means that unsaved mod content and embedded project blueprints will now appear wherever official blueprints can. This is especially useful when editing mod items that require other mod items as recipe ingredients, as these were not selectable in the past.
Beacon will monitor GameServerApp.com's rate limit and automatically idle processes as needed to avoid hitting the limit.
The "Setup Transferrable Element" tool for Ark: Survival Ascended projects now allows you to select alternate items for Element and Element Shards. This is useful for servers with stack mods or other remapping mods, where the recipe that Beacon needs to change is not the official one.
Added support for 3 new creature adjustments in Ark: Survival Ascended: DinoClassSpeedMultipliers, TamedDinoClassSpeedMultipliers, and TamedDinoClassStaminaMultipliers. These settings do exactly what they sound like.
Added support for bDisableDinoDecayClaiming for Ark: Survival Evolved and Ark: Survival Ascended. This setting prevents creatures from being claimed after their decay time has expired.
Lists with checkboxes can be mass-toggled using a new action in the right-click menu. The old checkbox control/command click method still works.
Changes
All mods embedded in a project will appear in the project's mods picker, so they can be disabled if the user does not have the mod in their database.
New installs will not use the MAC address as part of the device identifier.
Recent items in object pickers will respect the search filter.
Changed message shown after emptying caches.
"Save Embedded Blueprints" window now sorts its list by name.
Engram Control will refresh its contents after database updates, which includes saving mod content.
Engram Control will no longer create duplicate overrides for a single unlock string if there are multiple matches.
Dark mode colors look nicer on Mac.
Bug Fixes
Fixed a database exception running Mod Discovery for Ark: Survival Evolved.
Fixed Community mods sorting.
Avoiding an strange exception while importing database updates.
Fixed JavaScript-based Loot Template Selectors for Ark: Survival Ascended.
Fixed handling of server-pushed updates that have no body.
Fixed import of Ark: Survival Evolved mods.
Server-pushed events will use the device id to avoid showing messages to the device that sent the event. This means the rare "project was saved on another device" message shown to the device that saved the project should not longer happen.