Beacon 2.3.0 Beta 1
Pre-release
Pre-release
New Features
- Mod Discovery for Ark: Survival Ascended has a new option "Use Server-Assisted Discovery" on Windows x86 64-bit. This option will not appear on systems that do not support it. When enabled, Mod Discovery will use the Ark: Survival Ascended Dedicated Server files from Steam to achieve perfect results. The client game files will not work for this, but the dedicated server is free and much smaller than the game itself.
- Mod Discovery for Ark: Survival Ascended has a new "Replace Previously Discovered Blueprints" option that is enabled by default. Disabling this option will tell Beacon to skip blueprints that have already been discovered, which is useful if you have made changes such as renaming items for clarity.
- Ark: Survival Ascended projects and mods are now considered "blueprint providers" just like Beacon's databases. This means that unsaved mod content and embedded project blueprints will now appear wherever official blueprints can. This is especially useful when editing mod items that require other mod items as recipe ingredients, as these were not selectable in the past.
- Beacon will monitor GameServerApp.com's rate limit and automatically idle processes as needed to avoid hitting the limit.
- The "Setup Transferrable Element" tool for Ark: Survival Ascended projects now allows you to select alternate items for Element and Element Shards. This is useful for servers with stack mods or other remapping mods, where the recipe that Beacon needs to change is not the official one.
Changes
- All mods embedded in a project will appear in the project's mods picker, so they can be disabled if the user does not have the mod in their database.
- New installs will not use the MAC address as part of the device identifier.
- Recent items in object pickers will respect the search filter.
Bug Fixes
- Fixed a database exception running Mod Discovery for Ark: Survival Evolved.