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Task bug 924 #926

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merged 16 commits into from
Dec 8, 2024
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5e0c681
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Dec 1, 2023
d5f7361
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Dec 3, 2023
d08bfcf
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Apr 25, 2024
5126833
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk May 3, 2024
7fb35f5
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Jul 22, 2024
ad5c297
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Aug 15, 2024
08daa5b
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Sep 2, 2024
4354d63
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Oct 3, 2024
606f5d4
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Oct 14, 2024
d7dc075
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Oct 14, 2024
b7ce610
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Nov 2, 2024
bd42430
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Nov 15, 2024
4f72ce2
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Nov 21, 2024
a86672e
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Nov 25, 2024
4ac74e8
Merge branch 'master' of https://github.com/vegastrike/Vega-Strike-En…
royfalk Dec 5, 2024
a1a6c42
Fix bug 924
royfalk Dec 5, 2024
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4 changes: 2 additions & 2 deletions engine/src/components/drive.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -111,8 +111,8 @@ void Drive::Load(std::string upgrade_key,
void Drive::SaveToCSV(std::map<std::string, std::string>& unit) const {
static const double game_speed = configuration()->physics_config.game_speed;
static const double game_accel = configuration()->physics_config.game_accel;
static const double game_accel_speed = game_speed * game_accel;
const double to_degrees = 180 / M_PI;
static const double game_accel_speed = 1/ (game_speed * game_accel);
const double to_degrees = M_PI / 180;
unit["Maneuver_Yaw"] = yaw.Serialize(to_degrees);
unit["Maneuver_Pitch"] = pitch.Serialize(to_degrees);
unit["Maneuver_Roll"] = roll.Serialize(to_degrees);
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