-
Notifications
You must be signed in to change notification settings - Fork 0
Custom Items Variables
amione edited this page Oct 24, 2024
·
2 revisions
If you discover any information regarding the untested variables, please leave a comment here.
- iconType: string - Changes the item's icon to another one (requires item ID).
- fireMode: string - Modifies the fire mode of a weapon (options include semi, burst, fullauto/auto, single).
- hasAmmo: bool - Indicates whether the item requires ammunition.
- canBeReloaded: bool - Specifies if the item can be reloaded.
- ammoReloadType: string - Defines the reload type (either magazine or clip; magazine provides a full reload, while clip uses one item to replenish one bullet).
- hasDurability: bool - States whether the item has durability.
- maxDurability: int - Sets the maximum durability of the item.
- ignoreDurabilityInValue: bool - Indicates if the item's durability is ignored when selling.
- repairable: bool - Specifies if the item can be repaired.
- flamethrowerdrag: float - Applies only to flamethrowers.
- flamethrowercontactDamage: int - Applies only to flamethrowers.
- damage: int - Indicates the damage output of the item.
- clipSize: int - Defines the maximum ammo capacity for the weapon.
- value: int - Represents the item's selling price.
- maxAmount: int - Sets the maximum stackable amount.
- stackable: bool - Indicates whether the item can be stacked in inventory.
- ExpValue: int - Amount of experience gained when the item is used.
- IsExpItem: bool - Indicates if the item can be used for cooking.
- ammoType: string - Specifies the type of ammo used (requires item ID).
- aimDontSlow: bool - untested - Likely allows normal aiming and movement.
- aimFOV: float - untested - Possibly changes the field of view when aiming.
- fireRate: int - untested - Likely adjusts the firing rate of the weapon.
- activateSound: data
- addsHotbarSlot: bool
- addsInventorySlot: bool
- addSlotAmount: int
- addsPoisonImmunity: bool
- aimFinishedFrame: int
- aimReturnSound: data
- aimSound: data
- aniLibrary: data
- armorValue: int
- attack2Sound: data
- attackDoesNotInterrupt: bool
- attackSound: data
- attackSoundRange: float
- barricadeDamageDurabilityDrain: int
- burstAmount: int
- canAttackFrame: int
- canBeAimed: bool
- canBePlaced: bool
- canCutInHalf: bool
- canResumeAim: bool
- damageDurabilityDrain: int
- deactivateSound: data
- destroySound: data
- dontRemoveOnUse: bool
- dropOnReleaseAim: bool
- durabilityDrain: float
- durabilityRegeneration: float
- emptyClipSound: data
- examinable: bool
- getSound: data
- givesLife: bool
- givesSkillSlot: bool
- hideSound: data
- isAmmo: bool
- isArmor: bool
- isFirearm: bool
- isFlashlight: bool
- isImportantItem: bool
- isMap: bool
- isMelee: bool
- isNaturalLight: bool
- isRepairKit: bool
- isThrowable: bool
- isWorkbenchUpgrade: bool
- maxAim: float
- minAim: float
- needsToBeOnHotbar: bool
- nightVision: bool
- noMuzzleFlash: bool
- notUseableWhenAiming: bool
- onBrokenText: data
- placeOnUse: bool
- projectileAmount: int
- protectsFromShadows: bool
- recoilAmount: float
- recoverableAfterThrown: bool
- regeneratesWhenInactive: bool
- reloadSound: data
- specialBarricadeDamage: int
- specialBarricadeDamageDurabilityDrain: int
- specialDamage: int
- specialDamageDurabilityDrain: int
- spillsLiquid: bool
- stacksDurability: bool
- staminaAttackDrain: float
- staminaSpecialAttackDrain: float
- takesDamageOnPlayerHit: bool
- zoom: float
- Darkwood Customizer GitHub Repository – Check out the source code and contribute to the project, or report issues.
- Darkwood Customizer on Nexus Mods – Download the latest version of the Darkwood Customizer and see user feedback.
- Darkwood on Steam – Purchase or learn more about the base game.