Skip to content

Releases: yairm210/Unciv

4.14.11

27 Nov 21:33
Compare
Choose a tag to compare

4.14.11

Added Github + Discord icon links on main menu

City construction progress is reset when puppeting, not when annexing

Mods:

  • Allow loading games where a buildings' 'replaces' has been removed
  • Allow loading games with natural wonders that have been removed from mods
  • Only add city ruins improvements if they exist in the ruleset

Added lake-land edge tiles - by legacymtgsalvationuser69544

Move Capital building function from city to civ - By SeventhM

4.14.10

26 Nov 07:07
Compare
Choose a tag to compare

4.14.10

Fixed Flood Plains generation

Fixed crash when swapping while retreating

Added debug option to show tile image locations

Worker units do not try and swap with non-adjacent tiles

Better MP update error handling

Resolved crashes due to incorrect music state

Console cannot change player type for non-major civs or allow adding cities to spectator/barbarian

4.14.9

21 Nov 17:57
Compare
Choose a tag to compare

4.14.9

CPU performance improvements

Uniques hidden from users do not show icons in tech tree

Disallow slashes in mp game names

Added more options for UI skin mods - By GGGuenni

By SeventhM:

  • Fix capital indicating uniques ignoring gamestate
  • Fix tile defence uniques ignoring unit state

4.14.8

19 Nov 07:51
Compare
Choose a tag to compare

4.14.8

Avoid 'application not responding' errors on Android when attempting to start a multiplayer game

Avoid out of memory errors when updating multiplayer games

Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them

Memory performance improvements - By SeventhM

Growth changes - By itanasi

4.14.7

17 Nov 09:58
Compare
Choose a tag to compare

4.14.7

CPU performance improvements

Modding:

  • Mod checker accepts civ filters as tile filters
  • Great General unique works with conditionals
  • Nat wonders land->water conversion no longer causes rivers on water tiles

Growth nullifying uniques do not nullify starvation

Removed Scenarios button, since the 'new game' screen handles scenarios better

Allow filter uniques to have conditionals and work with modifiers - By SeventhM

4.14.6-patch1

14 Nov 11:58
Compare
Choose a tag to compare

4.14.6-patch1

4.14.6

13 Nov 14:29
Compare
Choose a tag to compare

4.14.6

Rendering performance improvements

AI does not offer open borders trade if other side already has open borders

Don't allow trading away max gold/max gpt to multiple civs

Added 'unit remove all' console command

In trade, if one side has negative resources of a certain type, the resource on the other side is colored green

4.14.5-patch1

11 Nov 11:31
Compare
Choose a tag to compare

4.14.5-patch1

4.14.5

10 Nov 12:58
Compare
Choose a tag to compare

4.14.5

Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)

Place edge images over terrains and under improvements, where possible

City-state unique units are not taken from civs within this game

Don't assume the city-state ally knows the civ that attacked the city-state

Modding:

  • Comment text is displayed on event choices
  • Don't allow triggers to decrease city population below 1

Added owned tiles countable - By PLynx01

4.14.4

06 Nov 13:09
Compare
Choose a tag to compare

4.14.4

Memory optimizations

AI: Use Great Artists for Golden Ages

modding: Added 'on [difficulty] difficulty' conditional

Avoid Growth and Food Ranking Improvements - By itanasi