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Releases: yairm210/Unciv

4.13.0

17 Aug 19:11
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4.13.0

Revert 'perf: Compute 'missing from minimum' stats only when necessary'

perf: Compute 'missing from minimum' stats only when necessary

Fixed Civilopedia not showing non-unique buildings and units on techs

UI: Show terrain icons in text

UI: Fade in newly-explored tiles

Improvement uniqueTo can apply to civ filters

Unit uniqueTo can apply to civ filters

Building uniqueTo can apply to civ filters

Fixed tests

Added 'don't spread religion to us' demand

Hopefully fixed commit parsing

AI changes - By EmperorPinguin

4.12.19

14 Aug 08:04
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4.12.19

Multiplayer: Add button to skip current player after 24h inactivity

Strategic balance applies only to major civs, as per Civ V

Automated settlers take conditionals on settling locations into account

Modding: Added ruleset validation that 2 policies in the same branch do not have the same position

'Land to water' natural wonders do not cause ruins on water tiles

4.12.18-patch1

09 Aug 07:39
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4.12.18-patch1

4.12.18

08 Aug 12:22
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4.12.18

Reduced (uncompressed) save file size by 15%, with 15% pending later versions

Multiplayer improvements:

  • Add descriptor (you/friend name/unknown) to current player
  • Auto-download missing mods when joining multiplayer game
  • Can force-resign any human, if 'admin' spectator or player is inactive for 48h
  • Disable resign button on games where it's not your turn

Fixed city console rename to set exact text (not quoted/lowercased)

Conditional that tests if a mod is enabled - by @SomeTroglodyte

4.12.17

06 Aug 07:31
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4.12.17

Modding:

  • More unit uniques applicable globally
  • Recognize Tutorials.json file in ruleset validation

'Unavailable' promotions are unavailable in UI as well

Can go to war with no warmongering penalties if allied or protected city-states have been attacked

City states no longer gift units that push us over resource limits

Allow unitset and tileset overrides for base ruleset mods

Enhance modding freedom for Natural Wonders - By SomeTroglodyte

4.12.16

03 Aug 20:40
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4.12.16

Fixed world wrap for games saved during 4.12.15

'gain control over tiles' trigger leaves your tiles alone

By SomeTroglodyte:

  • Fix new improvements becoming visible on non-observed tiles
  • Fix rare crash opening overview on turn 0
  • Console command to change difficulty

AI is less motivated to declare war at higher difficulty levels - By tuvus

By itanasi:

  • Civilopedia Entries: Food, Production, Science, and Gold
  • Add Air Intercept Range to Civilopedia card

4.12.15-patch2

01 Aug 16:56
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4.12.15-patch2

4.12.15-patch1

01 Aug 13:27
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4.12.15-patch1

4.12.15

31 Jul 10:29
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4.12.15

Modding:

  • Validate mod folder names and catch misspellings
  • Improvement Unique converted to trigger - 'Gain control over [tileFilter] tiles in a [amount]-tile radius'
  • Resolved map type generation errors kudos @SomeTroglodyte

Automated workers prioritize replacing features to get to lux/strategic resources

Changed 'default map' parameters to rectangular + world wrap

Fixed 'when friends' / 'when allies' translations

Resolved 'move to next unit' problems - kudos @vincemolnar

4.12.14-show-github-json-parse-error-text

28 Jul 11:22
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4.12.14-show-github-json-parse-error-text