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@Andrew-Y-Xia Andrew-Y-Xia released this 14 Aug 19:48
· 56 commits to main since this release

Features:

Move Generation:

  • Magic Bitboards

Search:

  • Quiescence search
  • Iterative deepening
  • Aspiration Windows
  • Null move pruning

Move Ordering:

  • MVV/LVA
  • Hash move

Evaluation:

  • Piece-Square tables

  • Mobility

  • Rudimentary king safety

  • Tapered evaluation

  • Transposition Table

  • Rudimentary Opening book

Requirements:

  • ~270 mb of memory
  • POPCNT and LZCNT instructions
    • If your processor is from Intel or AMD and less than a decade old, you should be fine
    • Otherwise, build from source (unfortunately, there isn't a build system in place, so you'll need to find a way to compile SFML)

Future changes:

  • Graphical interface will be removed and engine will be converted to follow UCI protocol
    • Compiling cross platform and building from source with SFML is a tedious (although I could use CMake or something)
    • UCI needs to be implemented for engine vs engine testing anyway
    • I don't want to keep adding features to the GUI (i.e. time control)
    • The GUI code is objectively bad and I am not particularly proud of it
  • PV search
  • Pawn structure
  • Futility pruning
  • More move ordering heuristics